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Variations on Rockdodger 0.5.8

VoR is a quick action game where you drive a space ship and try to avoid crashing into rocks. Current information about vor can be found on the homepage: https://sametwice.com/vor

Here are the keys:

 Space: Start playing
     1: Switch to easy mode and start playing
     2: Switch to normal mode (default) and start playing
Arrows: Steer (use short taps, and remember to slow down)
   Esc: Quit
     F: Toggle full-screen mode
     P: Pause/unpause
     3: Save a screenshot

See INSTALL for instructions on building, running and installing.

VoR is released under the GNU GPL -- see file COPYING for details. The audio is public domain.

Jason Woofenden and Josh Grams like Rock Dodgers (a game by Paul Holt: http://spacerocks.sourceforge.net/) very much: both playing it and hacking on it. VoR is the result. It is currently based on the rockdodger 0.4.2 codebase, with quite a few modifications, both user-visible changes and internal technical improvements.

Available for download from https://sametwice.com/vor

Note: This is a fairly hard game, intended to be a quickie game for when you want to kill a few spare minutes. For reference, my best time [Josh Grams] is about 2 minutes in version 0.3. I'm not generally very good at video games, but I have been playing this one for quite a while now.

Changes from Rock Dodgers

User-Visible Changes:

0.5.6:

  • Some rocks disappear when hit by your exploding ship sparks

0.5.4:

  • new sound effect and music
  • F key toggles full-screen mode
  • 3 key saves a screenshot

0.5.3:

  • another attempt at fixing the x86 crashes.
  • made valgrind happy.

0.5.2:

  • another attempt at fixing the x86 crashes.

0.5.1:

  • another attempt at fixing the x86 crashes.

0.5:

  • lots of bug fixes
  • tweaks to engine and explosion graphics and new font

0.4:

  • Rocks now bounce off each other, and are pushed by particles.
  • Now with two difficulties: normal and easy.
  • Better new ship placement after you die.

0.3:

  • Scrolls to the right so you can zoom ahead.
  • Fully random rock generation; rocks no longer wrap vertically.
  • Rocks' relative speeds are now uniform in all directions (i.e. much more up/down speed variation). Noticeably hard...err...more "interesting".
  • Command-line option --game-speed.

0.2:

  • New graphics, generated by POV-Ray. Yeah, okay, the ship is really cheesy. At least the rocks are cool.
  • Real collision detection; no more "ship is 1 pixel bigger all around than it looks."

0.1:

  • Moves like a real spacecraft; no more friction!
  • No more silly shields or lasers; just pure rockdodgin' fun!
  • Up/down scrolling; gives you more escape options.
  • Proper time display for score, not just raw milliseconds (bleh).
  • Ship explodes, blowing rocks away, rather than automagically vanishing them.

Internal Technical Changes:

  • Build system now uses autoconf (as of 0.5.5)
  • Replaced SFont with Jason's font.c
  • Started factoring a lot of stuff out of main into their own .c files.
  • Removed a bunch of unused code.
  • Function definitions: name at beginning of line (line following the return type) for easy grepping as per GNU coding standards.
  • Real collision detection (bbox/bitmask).