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using BepInEx.Logging; | ||
using Kitchen; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
using UnityEngine; | ||
|
||
namespace PlateupPrepGhost | ||
{ | ||
class GhostPatch | ||
{ | ||
private const string PLAYERS_COLLISION_LAYER_NAME = "Players"; | ||
private const string DYNAMIC_OBJECT_COLLISION_LAYER_NAME = "Default"; | ||
private const string STATIC_OBJECT_COLLISION_LAYER_NAME = "Statics"; | ||
|
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private static readonly ManualLogSource logger = BepInEx.Logging.Logger.CreateLogSource("GhostPatch"); | ||
private static bool GhostModeActivated = false; | ||
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public static bool Update_CheckPrepState(PlayerView __instance, Rigidbody ___Rigidbody) | ||
{ | ||
if (GameInfo.IsPreparationTime && !GhostModeActivated) | ||
{ | ||
logger.LogInfo("Activating Ghost Mode"); | ||
SetGhostMode(true); | ||
GhostModeActivated = true; | ||
} else if (!GameInfo.IsPreparationTime && GhostModeActivated) | ||
{ | ||
logger.LogInfo("Deactivating Ghost Mode"); | ||
SetGhostMode(false); | ||
GhostModeActivated = false; | ||
} | ||
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return true; | ||
} | ||
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public static void SetGhostMode(bool enable) | ||
{ | ||
Physics.IgnoreLayerCollision( | ||
LayerMask.NameToLayer(PLAYERS_COLLISION_LAYER_NAME) | ||
, LayerMask.NameToLayer(DYNAMIC_OBJECT_COLLISION_LAYER_NAME) | ||
, enable); | ||
Physics.IgnoreLayerCollision( | ||
LayerMask.NameToLayer(PLAYERS_COLLISION_LAYER_NAME) | ||
, LayerMask.NameToLayer(STATIC_OBJECT_COLLISION_LAYER_NAME) | ||
, enable); | ||
} | ||
} | ||
} | ||
/*** | ||
* | ||
* | ||
* | ||
* | ||
* | ||
*/ |
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using BepInEx; | ||
using HarmonyLib; | ||
using Kitchen; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
|
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namespace PlateupPrepGhost | ||
{ | ||
[BepInPlugin(pluginGuid, pluginName, pluginVersion)] | ||
public class PlateupPrepGhost : BaseUnityPlugin | ||
{ | ||
public const string pluginGuid = "happening.plateup.plateupprepghost"; | ||
public const string pluginName = "Plateup Prep Ghost"; | ||
public const string pluginVersion = "1.0"; | ||
|
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public void Awake() | ||
{ | ||
Harmony harmony = new Harmony(pluginGuid); | ||
|
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harmony.Patch(AccessTools.Method(typeof(PlayerView), "Update"), | ||
prefix: | ||
new HarmonyMethod( | ||
AccessTools.Method(typeof(GhostPatch), "Update_CheckPrepState"))); | ||
} | ||
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|
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} | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{0C4037DE-AE6B-4F0B-8A29-64C0836C0A6D}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>PlateupPrepGhost</RootNamespace> | ||
<AssemblyName>PlateupPrepGhost</AssemblyName> | ||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<Deterministic>true</Deterministic> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>E:\Program Files\Steam\steamapps\common\PlateUp\PlateUp\BepInEx\plugins\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="0Harmony"> | ||
<HintPath>Libraries\0Harmony.dll</HintPath> | ||
</Reference> | ||
<Reference Include="BepInEx"> | ||
<HintPath>Libraries\BepInEx.dll</HintPath> | ||
</Reference> | ||
<Reference Include="ChefConnector"> | ||
<HintPath>Libraries\ChefConnector.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Kitchen.Common"> | ||
<HintPath>Libraries\Kitchen.Common.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Kitchen.FranchiseBuilderMode"> | ||
<HintPath>Libraries\Kitchen.FranchiseBuilderMode.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Kitchen.FranchiseMode"> | ||
<HintPath>Libraries\Kitchen.FranchiseMode.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Kitchen.GameData"> | ||
<HintPath>Libraries\Kitchen.GameData.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Kitchen.Layouts"> | ||
<HintPath>Libraries\Kitchen.Layouts.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Kitchen.Networking"> | ||
<HintPath>Libraries\Kitchen.Networking.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Kitchen.Persistence"> | ||
<HintPath>Libraries\Kitchen.Persistence.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Kitchen.PostgameMode"> | ||
<HintPath>Libraries\Kitchen.PostgameMode.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Kitchen.ResearchMode"> | ||
<HintPath>Libraries\Kitchen.ResearchMode.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Kitchen.RestaurantMode"> | ||
<HintPath>Libraries\Kitchen.RestaurantMode.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Kitchen.TutorialMode"> | ||
<HintPath>Libraries\Kitchen.TutorialMode.dll</HintPath> | ||
</Reference> | ||
<Reference Include="KitchenMode"> | ||
<HintPath>Libraries\KitchenMode.dll</HintPath> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Net.Http" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="UnityEngine"> | ||
<HintPath>Libraries\UnityEngine.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.CoreModule"> | ||
<HintPath>Libraries\UnityEngine.CoreModule.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.PhysicsModule"> | ||
<HintPath>Libraries\UnityEngine.PhysicsModule.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="GhostPatch.cs" /> | ||
<Compile Include="PlateupPrepGhost.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
</Project> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'"> | ||
<StartAction>Program</StartAction> | ||
<StartProgram>E:\Program Files\Steam\steamapps\common\PlateUp\PlateUp\PlateUp.exe</StartProgram> | ||
<EnableUnmanagedDebugging>true</EnableUnmanagedDebugging> | ||
</PropertyGroup> | ||
</Project> |
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|
||
Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 16 | ||
VisualStudioVersion = 16.0.30717.126 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PlateupPrepGhost", "PlateupPrepGhost.csproj", "{0C4037DE-AE6B-4F0B-8A29-64C0836C0A6D}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{0C4037DE-AE6B-4F0B-8A29-64C0836C0A6D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{0C4037DE-AE6B-4F0B-8A29-64C0836C0A6D}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{0C4037DE-AE6B-4F0B-8A29-64C0836C0A6D}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{0C4037DE-AE6B-4F0B-8A29-64C0836C0A6D}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {C535D784-1FCC-440B-AA10-F0755E270F70} | ||
EndGlobalSection | ||
EndGlobal |
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
|
||
// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("PlateupPrepGhost")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("PlateupPrepGhost")] | ||
[assembly: AssemblyCopyright("Copyright © 2022")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
|
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// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
|
||
// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("0c4037de-ae6b-4f0b-8a29-64c0836c0a6d")] | ||
|
||
// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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// <autogenerated /> | ||
using System; | ||
using System.Reflection; | ||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] |
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6b2babafb7f399447b2c87ce9d01211a1f44cc35 |
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C:\Users\jason\Documents\PlateupModProjects\PlateupPrepGhost\bin\Debug\PlateupPrepGhost.dll | ||
C:\Users\jason\Documents\PlateupModProjects\PlateupPrepGhost\bin\Debug\PlateupPrepGhost.pdb | ||
C:\Users\jason\Documents\PlateupModProjects\PlateupPrepGhost\bin\Debug\0Harmony.dll | ||
C:\Users\jason\Documents\PlateupModProjects\PlateupPrepGhost\bin\Debug\BepInEx.dll | ||
C:\Users\jason\Documents\PlateupModProjects\PlateupPrepGhost\bin\Debug\ChefConnector.dll | ||
C:\Users\jason\Documents\PlateupModProjects\PlateupPrepGhost\bin\Debug\Kitchen.Common.dll | ||
C:\Users\jason\Documents\PlateupModProjects\PlateupPrepGhost\bin\Debug\Kitchen.FranchiseBuilderMode.dll | ||
C:\Users\jason\Documents\PlateupModProjects\PlateupPrepGhost\bin\Debug\Kitchen.FranchiseMode.dll | ||
C:\Users\jason\Documents\PlateupModProjects\PlateupPrepGhost\bin\Debug\Kitchen.GameData.dll | ||
C:\Users\jason\Documents\PlateupModProjects\PlateupPrepGhost\bin\Debug\Kitchen.Layouts.dll | ||
C:\Users\jason\Documents\PlateupModProjects\PlateupPrepGhost\bin\Debug\Kitchen.Networking.dll | ||
C:\Users\jason\Documents\PlateupModProjects\PlateupPrepGhost\bin\Debug\Kitchen.Persistence.dll | ||
C:\Users\jason\Documents\PlateupModProjects\PlateupPrepGhost\bin\Debug\Kitchen.PostgameMode.dll | ||
C:\Users\jason\Documents\PlateupModProjects\PlateupPrepGhost\bin\Debug\Kitchen.ResearchMode.dll | ||
C:\Users\jason\Documents\PlateupModProjects\PlateupPrepGhost\bin\Debug\Kitchen.RestaurantMode.dll | ||
C:\Users\jason\Documents\PlateupModProjects\PlateupPrepGhost\bin\Debug\Kitchen.TutorialMode.dll | ||
C:\Users\jason\Documents\PlateupModProjects\PlateupPrepGhost\bin\Debug\KitchenMode.dll | ||
C:\Users\jason\Documents\PlateupModProjects\PlateupPrepGhost\bin\Debug\UnityEngine.CoreModule.dll | ||
C:\Users\jason\Documents\PlateupModProjects\PlateupPrepGhost\bin\Debug\UnityEngine.dll | ||
C:\Users\jason\Documents\PlateupModProjects\PlateupPrepGhost\bin\Debug\System.Memory.dll | ||
C:\Users\jason\Documents\PlateupModProjects\PlateupPrepGhost\bin\Debug\System.Numerics.Vectors.dll | ||
C:\Users\jason\Documents\PlateupModProjects\PlateupPrepGhost\bin\Debug\System.Buffers.dll | ||
C:\Users\jason\Documents\PlateupModProjects\PlateupPrepGhost\obj\Debug\PlateupPrepGhost.csprojAssemblyReference.cache | ||
C:\Users\jason\Documents\PlateupModProjects\PlateupPrepGhost\obj\Debug\PlateupPrepGhost.csproj.CoreCompileInputs.cache | ||
C:\Users\jason\Documents\PlateupModProjects\PlateupPrepGhost\obj\Debug\PlateupPrepGhost.csproj.CopyComplete | ||
C:\Users\jason\Documents\PlateupModProjects\PlateupPrepGhost\obj\Debug\PlateupPrepGhost.dll | ||
C:\Users\jason\Documents\PlateupModProjects\PlateupPrepGhost\obj\Debug\PlateupPrepGhost.pdb | ||
E:\Program Files\Steam\steamapps\common\PlateUp\PlateUp\BepInEx\plugins\PlateupPrepGhost.dll | ||
E:\Program Files\Steam\steamapps\common\PlateUp\PlateUp\BepInEx\plugins\PlateupPrepGhost.pdb |
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