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fix: Check fluid blocks, including kelp, sea grass, etc.
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JasperLorelai committed May 4, 2024
1 parent 74441c1 commit 3dcbb01
Showing 1 changed file with 10 additions and 5 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -4,10 +4,10 @@
import java.util.UUID;
import java.util.HashMap;

import org.bukkit.Fluid;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.block.BlockFace;
Expand Down Expand Up @@ -107,6 +107,11 @@ private Ticker() {
taskId = MagicSpells.scheduleRepeatingTask(this, 5, 5);
}

private boolean isWater(Location location) {
Fluid fluid = location.getWorld().getFluidData(location).getFluidType();
return fluid == Fluid.WATER || fluid == Fluid.FLOWING_WATER;
}

@Override
public void run() {
count++;
Expand All @@ -126,18 +131,18 @@ public void run() {
feet = loc.getBlock();
underfeet = feet.getRelative(BlockFace.DOWN);

if (feet.getType() == Material.WATER) {
loc.setY(Math.floor(loc.getY() + 1) + 0.1);
if (isWater(feet.getLocation())) {
loc.setY(Math.floor(loc.getY() + 1) + 0.01);
pl.teleport(loc, TeleportFlag.EntityState.RETAIN_PASSENGERS, TeleportFlag.EntityState.RETAIN_VEHICLE);
} else if (pl.isFlying() && underfeet.getType().isAir()) {
loc.setY(Math.floor(loc.getY() - 1) + 0.1);
loc.setY(Math.floor(loc.getY() - 1) + 0.01);
pl.teleport(loc, TeleportFlag.EntityState.RETAIN_PASSENGERS, TeleportFlag.EntityState.RETAIN_VEHICLE);
}

feet = pl.getLocation().getBlock();
underfeet = feet.getRelative(BlockFace.DOWN);

if (feet.getType().isAir() && underfeet.getType() == Material.WATER) {
if (feet.getType().isAir() && isWater(underfeet.getLocation())) {
if (!pl.isFlying()) {
pl.setAllowFlight(true);
pl.setFlying(true);
Expand Down

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