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Custom Cloth Physics [Unity 2020.3.21f1]

Video here: https://www.youtube.com/watch?v=rBAr3ZezT6M

What is this about?

This project is about implementing cloth behaviour. Takes a mesh as base, gives the nodes and strings physic properties and further computation is done.

What behaviours are implemented?

  • Mesh collisions to cuboids and spheres. Different modes have been explored, comparative can be seen in the video.
  • Wind computation.
  • Attributes to adjust as desired. For example: gravity, stiffness, substeps, etcetera.
  • Fixers that can be moved around.
  • Find out more in the video :D