Video here: https://www.youtube.com/watch?v=rBAr3ZezT6M
This project is about implementing cloth behaviour. Takes a mesh as base, gives the nodes and strings physic properties and further computation is done.
- Mesh collisions to cuboids and spheres. Different modes have been explored, comparative can be seen in the video.
- Wind computation.
- Attributes to adjust as desired. For example: gravity, stiffness, substeps, etcetera.
- Fixers that can be moved around.
- Find out more in the video :D