Skip to content

Javisda/PinkFloyd-TheWall-3D-Animation

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

6 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Pink Floyd The Wall 3D Animation [Unity 2020.3.21f1]

Video here: www.youtube.com/watch?v=I85Rf2xu7Sg&t

What is this about?

This project is from a project to learn the basics of the 3D animation. But, even tho the goal was to make something simpler, I wanted to go a little bit further. For this approach I have used 3dsMax for modeling, 3dsMax and Mixamo for animations, and finally Unity to make things happen (as a way to continue learning Unity on the fly).

This project, as the title says, is a Pink Floyd The Wall album based project, where the scenario is created by different references around it. So, u can guess I am a big fan.

What did I implement?

  • Modeling of every asset you can see, except the plants for the solids behaviour.
  • All the scenario animations. From the spinning school and chrused students to the baking of the wall physics.
  • Player animations (flag, walking, phrase & giant teacher). From the point I did these 3 I decided to use mixamo for the rest.
  • Hammer walking and destruction animations. Walking animation tried as real as posible like shown in the official video. Here an example video: https://www.youtube.com/watch?v=awktDTuuGlg&t=40s
  • Player controll system.
  • Random idle & attack animations. Attack animation use animation layers so can be triggered while doing different set of animations (steady, walking or running).
  • Simple sounds.
  • Usage of morphers to make character say a phrase, also recorded by myself.
  • Hammers music adjustable by distance. Unity does this for the user with a option in the music component but this didnt worked for me for some reason so I did implement by code.
  • The giant teacher watches at the player if it´s before him.
  • 2 camera systems. First one is with a cinemachine brain. Second is a hand made with 2 modes. If H pressed, switch among flying a stick to the player camera.
  • Particle system that follows player to simulate an ash crop falling (a mistborn book reference).
  • Custom cloth physics implemented on flag and cape (a mistborn book reference). Custom cloth physics project on my github as well.
  • Custom solid physics implemented on students and plants. Custom solid physics project on my github as well.
  • Video editing of course. I´m not into this field so that´s all I tried :). Video song selected in order as played in the album, but with 1 or 2 modifications.

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published