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# Descent 3

## Update 04/17/2024

Thank you for your contributions after only a little over 24 hours! The current short-term roadmap is code cleanup and build verification. As described below, the original release includes the '1.5' patch that never made it to retail. At the time it was written,
it worked--this may or may not be the case at present. We are aiming to clean up the source for improved readability and standards, as well as playability. In short: we'd like to reach a good baseline "vanilla" source.

We've had several contributions towards this end already. Please remember to check for duplicate issues and pull requests before submitting!

## Update 04/16/2024

I'm so happy to see the amount of interest and participation here!

Please join the Descent Developer Discord, there's an active community there already.

<https://discord.gg/GNy5CUQ>

You can expect some big commits coming soon. We'll be merging in some code that other developers did in parallel and/or after this code was archived.

## Direction and Decisions

1. We will support c++17 going forward
2. We are using clang in LLVM mode for code formatting. Please run clang-format before submitting a PR


## Original Release
This is the latest version of the Descent 3 source code. This includes the '1.5' patch that Jeff Slutter and Kevin Bentley wrote several years ago. At the time, it worked for Windows, Linux, and Mac.

Some proprietary sound and video libraries from Interplay have been stripped out (the ACM and MVE format). I have that code if someone wants to help make a converter so the old cutscenes work. It'll take some effort to stub out that code so it compiles.

The first thing I want to do is get everything compiling again, and ideally some CI/CD actions. After that, the code needs to be cleaned up some, to remove old version control comments, etc. A lot of this code was written by a really great team, but keep in mind we were much younger and less experienced back then.

If you're interested in helping maintain it, please send me a message. Otherwise, I'm happy to take pull requests.

This is the last update I put out there showing different architectures playing along. Yikes, that was a long time ago, sorry we never released a 1.5 patch. Some logistics got in the way!

[![Descent3 1.5 Patch Development update](https://img.youtube.com/vi/oasEAoPHk7I/0.jpg)](https://www.youtube.com/watch?v=oasEAoPHk7I)

Thanks to Jeff Slutter, who did most of the work modernizing the code from the 90's. I'm looking forward to seeing what the community does with it!
This is the Descent 3 open source engine, licensed under [GPL-3.0](https://github.com/DescentDevelopers/Descent3?tab=GPL-3.0-1-ov-file). It includes the '1.5' patch written by Kevin Bentley and Jeff Slutter several years ago and brought to a stable condition by the Descent community.

In order to use this, you must provide your own game files. See the **Usage** section for details.

## Version 1.5 Notes
There is no "release" yet. The current milestone is "1.5 Stable", which is meant to more or less be Descent 3 as it might have been if the 1.5 patch had made it to retail years ago. Artifacts can be downloaded from the [Actions](https://github.com/DescentDevelopers/Descent3/actions) tab.
The milestone needs testing on all platforms. Please report issues when found.

## Usage
Purchase Descent 3 from a reputable source and install it, then replace the main binary with your build. See your platform below:

#### Windows
In the install folder, rename `main.exe` to `main.old` and take your built `Descent3.exe`, name it `main.exe`, and add it to the install folder.

#### MacOS
Right-click Descent3.app, click Show Package Contents. Back up your `Descent3` binary and drop your built `Descent3` binary into the install (Contents/MacOS) folder.

#### Linux
Back up your `Descent3` binary and drop your built `Descent3` binary into the install folder.

## Building
Build steps below assume you have already cloned the repository and entered it locally.

#### Building - Windows
Requires Visual Studio C++ Tools (cmake and nmake)
```
cmake --preset win
cmake cmake --build --preset win --config [Debug/Release]
```

#### Building - MacOS
```
brew bundle install
brew install cmake
cmake --preset mac
cmake cmake --build --preset mac --config [Debug/Release]
```

#### Building - Linux
```
sudo dpkg --add-architecture i386
sudo apt update
sudo apt install -y --no-install-recommends make cmake g++ libsdl1.2-dev libsdl-image1.2-dev libncurses-dev libxext6:i386
cmake --preset linux
cmake cmake --build --preset linux --config [Debug/Release]
```

## Contributing
Anyone can contribute! We have an active Discord presence at [Descent Developer Network](https://discord.gg/GNy5CUQ). If you are interested in maintaining the project on a regular basis, please contact Kevin Bentley.

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