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Planet renderer using simplex noise displacement on a tesselated icosahedron

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simplex-sphere

Planet renderer using simplex noise displacement on a tesselated icosahedron and rudimentary deferred rendering.

This was an awesome learning experience and to prevent it from getting lost I dumped it to github. I have no idea if this actually compiles anymore, let alone runs.

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Planet renderer using simplex noise displacement on a tesselated icosahedron

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