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XCFLAGS=$(WFLAGS) $(X_CFLAGS) $(X_INCLUDES) | ||
XLDFLAGS=$(X_LIBS) |
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added in sqOpenGLRenderer.h | ||
#elif defined(UNIX) | ||
# include <GL/glx.h> | ||
# include "sqUnixOpenGL.h" | ||
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added in platform.exports | ||
#ifdef UNIX | ||
XFN(stDisplay) | ||
XFN(stWindow) | ||
#endif | ||
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added "-lGL" in Makefile to line | ||
B3DAcceleratorPlugin.la : ... | ||
... -lGL |
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if test "${have_gl}" != "yes"; then | ||
AC_PLUGIN_DISABLE | ||
fi |
330 changes: 330 additions & 0 deletions
330
platforms/android/plugins/B3DAcceleratorPlugin/sqUnixOpenGL.c
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/* sqUnixOpenGL.c -- support for accelerated 3D rendering | ||
* | ||
* Author: Bert Freudenberg <bert@isg.cs.uni-magdeburg.de> | ||
* | ||
* Modified to work with both GLX and Quartz by: Ian.Piumarta@INRIA.Fr | ||
* | ||
* Copyright (C) 1996-2004 by Ian Piumarta and other authors/contributors | ||
* listed elsewhere in this file. | ||
* All rights reserved. | ||
* | ||
* This file is part of Unix Squeak. | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a | ||
* copy of this software and associated documentation files (the "Software"), | ||
* to deal in the Software without restriction, including without limitation | ||
* the rights to use, copy, modify, merge, publish, distribute, sublicense, | ||
* and/or sell copies of the Software, and to permit persons to whom the | ||
* Software is furnished to do so, subject to the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be included in | ||
* all copies or substantial portions of the Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | ||
* DEALINGS IN THE SOFTWARE. | ||
* | ||
* Note: the os-specific parts (ioGL* functions) are defined in | ||
* sqUnixX11.c (for X11/GLX on Unix) and | ||
* sqUnixQuartz.m (for Quartz/CoreGL on MacOSX). | ||
*/ | ||
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#include "sq.h" | ||
#include "B3DAcceleratorPlugin.h" | ||
#include "sqOpenGLRenderer.h" | ||
#include "SqDisplay.h" | ||
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#include <stdio.h> | ||
#include <sys/types.h> | ||
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#if defined(HAVE_GLES) | ||
#define GLdouble GLfloat | ||
#define GL_CLAMP GL_CLAMP_TO_EDGE | ||
#define glClearDepth glClearDepthf | ||
#endif | ||
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extern struct VirtualMachine *interpreterProxy; | ||
static struct SqDisplay *dpy= 0; | ||
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static glRenderer *current= 0; | ||
static glRenderer renderers[MAX_RENDERER]; | ||
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static float blackLight[4]= { 0.0f, 0.0f, 0.0f, 0.0f }; | ||
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int glInitialize(void) | ||
{ | ||
int i; | ||
for (i= 0; i < MAX_RENDERER; ++i) | ||
renderers[i].used= 0; | ||
if (!(dpy= ioGetDisplayModule())) | ||
return 0; | ||
dpy->ioGLinitialise(); | ||
return 1; | ||
} | ||
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int glShutdown(void) | ||
{ | ||
int i; | ||
for (i= 0; i < MAX_RENDERER; ++i) | ||
if (renderers[i].used) | ||
glDestroyRenderer(i); | ||
dpy= 0; | ||
return 1; | ||
} | ||
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int glMakeCurrentRenderer(glRenderer *renderer) | ||
{ | ||
if (current == renderer) | ||
return 1; | ||
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if (renderer) | ||
{ | ||
if (!renderer->used) | ||
return 0; | ||
if (!dpy->ioGLmakeCurrentRenderer(renderer)) | ||
{ | ||
DPRINTF3D(1, (fp, "glMakeCurrentRenderer failed\n")); | ||
return 0; | ||
} | ||
} | ||
else | ||
dpy->ioGLmakeCurrentRenderer(0); | ||
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current= renderer; | ||
return 1; | ||
} | ||
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int glCreateRendererFlags(int x, int y, int w, int h, int flags) | ||
{ | ||
glRenderer *renderer= 0; | ||
int index; | ||
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if (flags & ~(B3D_HARDWARE_RENDERER | B3D_SOFTWARE_RENDERER | B3D_STENCIL_BUFFER)) | ||
{ | ||
DPRINTF3D(1, (fp, "ERROR: Unsupported renderer flags (%d)\r", flags)); | ||
return -1; | ||
} | ||
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for (index= 0; index < MAX_RENDERER; ++index) | ||
if (!renderers[index].used) | ||
break; | ||
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if (index == MAX_RENDERER) | ||
{ | ||
DPRINTF3D(1, (fp, "ERROR: Maximum number of renderers (%d) exceeded\r", MAX_RENDERER)); | ||
return -1; | ||
} | ||
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renderer= renderers + index; | ||
renderer->drawable= 0; | ||
renderer->context= 0; | ||
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DPRINTF3D(3, (fp, "---- Creating new renderer ----\r\r")); | ||
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if ((w < 0) || (h < 0)) | ||
{ | ||
DPRINTF3D(1, (fp, "Negative extent (%i@%i)!\r", w, h)); | ||
goto fail; | ||
} | ||
else | ||
if (dpy->ioGLcreateRenderer(renderer, x, y, w, h, flags)) | ||
{ | ||
renderer->used = 1; | ||
renderer->bufferRect[0] = x; | ||
renderer->bufferRect[1] = y; | ||
renderer->bufferRect[2] = w; | ||
renderer->bufferRect[3] = h; | ||
if (!glMakeCurrentRenderer(renderer)) | ||
{ | ||
DPRINTF3D(1, (fp, "Failed to make context current\r")); | ||
glDestroyRenderer(index); | ||
return -1; | ||
} | ||
DPRINTF3D(3, (fp, "\r### Renderer created! ###\r")); | ||
glDisable(GL_LIGHTING); | ||
glDisable(GL_COLOR_MATERIAL); | ||
glDisable(GL_BLEND); | ||
glDisable(GL_ALPHA_TEST); | ||
glEnable(GL_DITHER); | ||
glEnable(GL_DEPTH_TEST); | ||
glEnable(GL_NORMALIZE); | ||
glDepthFunc(GL_LEQUAL); | ||
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glClearDepth(1.0); | ||
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); | ||
glShadeModel(GL_SMOOTH); | ||
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, blackLight); | ||
glErrorCheck(); | ||
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return index; | ||
} | ||
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fail: | ||
DPRINTF3D(1, (fp, "OpenGL initialization failed\r")); | ||
return -1; | ||
} | ||
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glRenderer *glRendererFromHandle(int handle) | ||
{ | ||
DPRINTF3D(7, (fp, "Looking for renderer id: %i\r", handle)); | ||
if ((handle >= 0) && (handle < MAX_RENDERER) && renderers[handle].used) | ||
return renderers + handle; | ||
return 0; | ||
} | ||
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int glDestroyRenderer(int handle) | ||
{ | ||
glRenderer *renderer= glRendererFromHandle(handle); | ||
DPRINTF3D(3, (fp, "\r--- Destroying renderer ---\r")); | ||
if (renderer) | ||
{ | ||
if (!glMakeCurrentRenderer(0)) | ||
return 0; | ||
dpy->ioGLdestroyRenderer(renderer); | ||
renderer->drawable = 0; | ||
renderer->context = 0; | ||
renderer->used = 0; | ||
} | ||
return 1; | ||
} | ||
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int glIsOverlayRenderer(int handle) | ||
{ | ||
return 1; | ||
} | ||
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int glSwapBuffers(glRenderer *renderer) | ||
{ | ||
if (renderer && renderer->used) | ||
dpy->ioGLswapBuffers(renderer); | ||
return 1; | ||
} | ||
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int glSetBufferRect(int handle, int x, int y, int w, int h) | ||
{ | ||
glRenderer *renderer= glRendererFromHandle(handle); | ||
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if (renderer && glMakeCurrentRenderer(renderer) && (w > 0) && (h > 0)) | ||
{ | ||
renderer->bufferRect[0]= x; | ||
renderer->bufferRect[1]= y; | ||
renderer->bufferRect[2]= w; | ||
renderer->bufferRect[3]= h; | ||
dpy->ioGLsetBufferRect(renderer, x, y, w, h); | ||
return 1; | ||
} | ||
return 0; | ||
} | ||
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/* Verbose level for debugging purposes: | ||
0 - print NO information ever | ||
1 - print critical debug errors | ||
2 - print debug warnings | ||
3 - print extra information | ||
4 - print extra warnings | ||
5 - print information about primitive execution | ||
... | ||
10 - print information about each vertex and face | ||
*/ | ||
int glSetVerboseLevel(int level) | ||
{ | ||
verboseLevel= level; | ||
return 1; | ||
} | ||
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int glGetIntPropertyOS(int handle, int prop) | ||
{ | ||
GLint v; | ||
glRenderer *renderer= glRendererFromHandle(handle); | ||
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if (renderer && glMakeCurrentRenderer(renderer)) | ||
switch (prop) | ||
{ | ||
case 1: /* backface culling */ | ||
if (!glIsEnabled(GL_CULL_FACE)) | ||
return 0; | ||
glGetIntegerv(GL_FRONT_FACE, &v); | ||
switch (v) | ||
{ | ||
case GL_CW: return 1; | ||
case GL_CCW: return -1; | ||
} | ||
break; | ||
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case 2: /* polygon mode */ | ||
glGetIntegerv(GL_POLYGON_MODE, &v); | ||
glErrorCheck(); | ||
return v; | ||
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case 3: /* point size */ | ||
glGetIntegerv(GL_POINT_SIZE, &v); | ||
glErrorCheck(); | ||
return v; | ||
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case 4: /* line width */ | ||
glGetIntegerv(GL_LINE_WIDTH, &v); | ||
glErrorCheck(); | ||
return v; | ||
} | ||
return 0; | ||
} | ||
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int glSetIntPropertyOS(int handle, int prop, int value) | ||
{ | ||
glRenderer *renderer= glRendererFromHandle(handle); | ||
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if (renderer && glMakeCurrentRenderer(renderer)) | ||
switch (prop) | ||
{ | ||
case 1: /* backface culling */ | ||
if (!value) | ||
glDisable(GL_CULL_FACE); | ||
else | ||
{ | ||
glEnable(GL_CULL_FACE); | ||
glFrontFace((value == 1) ? GL_CCW : GL_CW); | ||
} | ||
glErrorCheck(); | ||
return 1; | ||
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case 2: /* polygon mode */ | ||
switch (value) | ||
{ | ||
case 0: glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); break; | ||
case 1: glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); break; | ||
case 2: glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); break; | ||
default: return 0; | ||
} | ||
glErrorCheck(); | ||
return 1; | ||
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case 3: /* point size */ | ||
glPointSize(value); | ||
glErrorCheck(); | ||
return 1; | ||
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case 4: /* line width */ | ||
glLineWidth(value); | ||
glErrorCheck(); | ||
return 1; | ||
} | ||
return 0; | ||
} |
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