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Introducing Render Graph #306

Merged
merged 10 commits into from
Feb 17, 2024
Merged

Introducing Render Graph #306

merged 10 commits into from
Feb 17, 2024

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JeanPhilippeKernel
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@JeanPhilippeKernel JeanPhilippeKernel commented Jan 22, 2024

This PR introduces the foundation of Render Graph.

Since we are approaching the use of multiple Render Passes (skybox, grid, depth prepass, etc...) to compose the final scene, it was becoming a mandatory to have a render graph to handle the dependencies between them.

In this Pr, as a POC we are leveraging the Render Graph to introduce the support of a basic and foundation work of Deferred Shading into the Scene renderer. See G-Buffer.

We haven't yet the support of Lighting, Transparent passes, and since this PR should focus on having the Render Graph feature, I'll do a follow-pr to have those passes, in addition of other Render Graph's feature such as Memory Aliasing.

@JeanPhilippeKernel JeanPhilippeKernel added this to the Born baby (0.2.0) milestone Jan 22, 2024
@JeanPhilippeKernel JeanPhilippeKernel linked an issue Jan 22, 2024 that may be closed by this pull request
@JeanPhilippeKernel JeanPhilippeKernel self-assigned this Jan 22, 2024
@JeanPhilippeKernel JeanPhilippeKernel marked this pull request as ready for review February 10, 2024 18:03
@jnyfah jnyfah merged commit ba4cafb into develop Feb 17, 2024
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@jnyfah jnyfah deleted the user/kernel/rendergraph branch February 17, 2024 11:41
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Status: Done
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