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Design and implementation of an artificial reverberation chamber from the ground up with the goal of emulating a truly immersive binaural listening experience when listening with stereo headphones.
This demonstrates a very rough and ready working prototype of a ray traced reverberation chamber.
Please contact me for the buildable source code (VS2019 project) as it is too large to store on github.
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Design and implementation of an artificial reverberation chamber from the ground up with the goal of emulating a truly immersive binaural listening experience when listening with stereo headphones.