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Use custom classes via config, moved pawndata from PlayerState to ECR…
…Character
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This code works great with Lyra for 5.1.1. Thank you so much for this! I thought I had designed myself into a corner by planning a class-based multiplayer game, but this solves it.
One question though - it does seem to break Lyra's AutoRespawn implementation. Did you have to fix that as well?
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Hi, in my game there is no auto respawn, players have to press buttons, "Respawn" to get into menu with the selection of spawn points (default spawns, control points, ...), when they select a point, it spawns them there (spawn Character blueprint, possess it);