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ProManage - Developer Guide

1. Setting up

1.1. Prerequisites

  1. JDK 9 or later

    ⚠️
    JDK 10 on Windows will fail to run tests in headless mode due to a JavaFX bug. Windows developers are highly recommended to use JDK 9.
  2. IntelliJ IDE

    ℹ️
    IntelliJ by default has Gradle and JavaFx plugins installed.
    Do not disable them. If you have disabled them, go to File > Settings > Plugins to re-enable them.

1.2. Setting up the project in your computer

  1. Fork this repo, and clone the fork to your computer

  2. Open IntelliJ (if you are not in the welcome screen, click File > Close Project to close the existing project dialog first)

  3. Set up the correct JDK version for Gradle

    1. Click Configure > Project Defaults > Project Structure

    2. Click New…​ and find the directory of the JDK

  4. Click Import Project

  5. Locate the build.gradle file and select it. Click OK

  6. Click Open as Project

  7. Click OK to accept the default settings

  8. Open a console and run the command gradlew processResources (Mac/Linux: ./gradlew processResources). It should finish with the BUILD SUCCESSFUL message.
    This will generate all resources required by the application and tests.

1.3. Verifying the setup

  1. Run the seedu.address.MainApp and try a few commands

  2. Run the tests to ensure they all pass.

1.4. Configurations to do before writing code

1.4.1. Configuring the coding style

This project follows oss-generic coding standards. IntelliJ’s default style is mostly compliant with ours but it uses a different import order from ours. To rectify,

  1. Go to File > Settings…​ (Windows/Linux), or IntelliJ IDEA > Preferences…​ (macOS)

  2. Select Editor > Code Style > Java

  3. Click on the Imports tab to set the order

    • For Class count to use import with '*' and Names count to use static import with '*': Set to 999 to prevent IntelliJ from contracting the import statements

    • For Import Layout: The order is import static all other imports, import java.*, import javax.*, import org.*, import com.*, import all other imports. Add a <blank line> between each import

Optionally, you can follow the UsingCheckstyle.adoc document to configure Intellij to check style-compliance as you write code.

1.4.2. Updating documentation to match your fork

After forking the repo, the documentation will still have the SE-EDU branding and refer to the se-edu/addressbook-level4 repo.

If you plan to develop this fork as a separate product (i.e. instead of contributing to se-edu/addressbook-level4), you should do the following:

  1. Configure the site-wide documentation settings in build.gradle, such as the site-name, to suit your own project.

  2. Replace the URL in the attribute repoURL in DeveloperGuide.adoc and UserGuide.adoc with the URL of your fork.

1.4.3. Setting up CI

Set up Travis to perform Continuous Integration (CI) for your fork. See UsingTravis.adoc to learn how to set it up.

After setting up Travis, you can optionally set up coverage reporting for your team fork (see UsingCoveralls.adoc).

ℹ️
Coverage reporting could be useful for a team repository that hosts the final version but it is not that useful for your personal fork.

Optionally, you can set up AppVeyor as a second CI (see UsingAppVeyor.adoc).

ℹ️
Having both Travis and AppVeyor ensures your App works on both Unix-based platforms and Windows-based platforms (Travis is Unix-based and AppVeyor is Windows-based)

1.4.4. Getting started with coding

When you are ready to start coding,

  1. Get some sense of the overall design by reading Section 2.1, “Architecture”.

  2. Take a look at Appendix A, Suggested Programming Tasks to Get Started.

2. Design

2.1. Architecture

Architecture
Figure 1. Architecture Diagram

The Architecture Diagram given above explains the high-level design of the App. Given below is a quick overview of each component.

💡
The .pptx files used to create diagrams in this document can be found in the diagrams folder. To update a diagram, modify the diagram in the pptx file, select the objects of the diagram, and choose Save as picture.

Main has only one class called MainApp. It is responsible for,

  • At app launch: Initializes the components in the correct sequence, and connects them up with each other.

  • At shut down: Shuts down the components and invokes cleanup method where necessary.

Commons represents a collection of classes used by multiple other components. Two of those classes play important roles at the architecture level.

  • EventsCenter : This class (written using Google’s Event Bus library) is used by components to communicate with other components using events (i.e. a form of Event Driven design)

  • LogsCenter : Used by many classes to write log messages to the App’s log file.

The rest of the App consists of four components.

  • UI: The UI of the App.

  • Logic: The command executor.

  • Model: Holds the data of the App in-memory.

  • Storage: Reads data from, and writes data to, the hard disk.

Each of the four components

  • Defines its API in an interface with the same name as the Component.

  • Exposes its functionality using a {Component Name}Manager class.

For example, the Logic component (see the class diagram given below) defines it’s API in the Logic.java interface and exposes its functionality using the LogicManager.java class.

LogicClassDiagram
Figure 2. Class Diagram of the Logic Component

Events-Driven nature of the design

The Sequence Diagram below shows how the components interact for the scenario where the user issues the command delete 1.

SDforDeletePerson
Figure 3. Component interactions for delete 1 command (part 1)
ℹ️
Note how the Model simply raises a AddressBookChangedEvent when the Address Book data are changed, instead of asking the Storage to save the updates to the hard disk.

The diagram below shows how the EventsCenter reacts to that event, which eventually results in the updates being saved to the hard disk and the status bar of the UI being updated to reflect the 'Last Updated' time.

SDforDeletePersonEventHandling
Figure 4. Component interactions for delete 1 command (part 2)
ℹ️
Note how the event is propagated through the EventsCenter to the Storage and UI without Model having to be coupled to either of them. This is an example of how this Event Driven approach helps us reduce direct coupling between components.

The sections below give more details of each component.

2.2. UI component

UiClassDiagram
Figure 5. Structure of the UI Component

API : Ui.java

The UI consists of a MainWindow that is made up of parts e.g.CommandBox, ResultDisplay, PersonListPanel, StatusBarFooter, BrowserPanel etc. All these, including the MainWindow, inherit from the abstract UiPart class.

The UI component uses JavaFx UI framework. The layout of these UI parts are defined in matching .fxml files that are in the src/main/resources/view folder. For example, the layout of the MainWindow is specified in MainWindow.fxml

The UI component,

  • Executes user commands using the Logic component.

  • Binds itself to some data in the Model so that the UI can auto-update when data in the Model change.

  • Responds to events raised from various parts of the App and updates the UI accordingly.

2.3. Logic component

LogicClassDiagram
Figure 6. Structure of the Logic Component

API : Logic.java

  1. Logic uses the AddressBookParser class to parse the user command.

  2. This results in a Command object which is executed by the LogicManager.

  3. The command execution can affect the Model (e.g. adding a person) and/or raise events.

  4. The result of the command execution is encapsulated as a CommandResult object which is passed back to the Ui.

Given below is the Sequence Diagram for interactions within the Logic component for the execute("delete 1") API call.

DeletePersonSdForLogic
Figure 7. Interactions Inside the Logic Component for the delete 1 Command

2.4. Model component

ModelClassDiagram
Figure 8. Structure of the Model Component

API : Model.java

The Model,

  • stores a UserPref object that represents the user’s preferences.

  • stores the Address Book data.

  • exposes an unmodifiable ObservableList<Person> that can be 'observed' e.g. the UI can be bound to this list so that the UI automatically updates when the data in the list change.

  • does not depend on any of the other three components.

ℹ️
As a more OOP model, we can store a Tag list in Address Book, which Person can reference. This would allow Address Book to only require one Tag object per unique Tag, instead of each Person needing their own Tag object. An example of how such a model may look like is given below.

ModelClassBetterOopDiagram

2.5. Storage component

StorageClassDiagram
Figure 9. Structure of the Storage Component

API : Storage.java

The Storage component,

  • can save UserPref objects in json format and read it back.

  • can save the Address Book data in xml format and read it back.

2.6. Common classes

Classes used by multiple components are in the seedu.addressbook.commons package.

3. Implementation

This section describes some noteworthy details on how certain features are implemented.

3.1. Event Sorting

3.1.1. Current Implementation

The sort mechanism is facilitated by Comparator<Event>. When the sort method for FXObservableList is called, it will take a Comparator object to be use for sorting the list. The comparator is able to take in two Event class objects and compare the relative parameter values. The parameter can be EventName, Date & StartTime. To allow sorting of these parameters, there are three types of comparators.

SortNewCommand1StateListDiagram
SortSequenceDiagram

3.1.2. Design Considerations

Committing Event List after sorting
  • Alternative 1 (current choice): Commits and saves the entire event list.

    • Pros: Easy to implement and able to use undo to the previous state.

    • Cons: May have performance issues in terms of memory usage.

  • Alternative 2: Does not commit the event list.

    • Pros: Will use less memory.

    • Cons: Unable to use undo function to revert back to the previous view.

3.2. Invite feature

3.2.1. Current Implementation

The invite command allows users to add attendees to an existing event, which is represented by an Event object. The command currently only allows users to add a single person to an event, based on the indices on the UI. This command adds the invited Person 's name, which is unique, to a chosen Event, so that the attendees of a particular event is recorded.

The adding of attendees is facilitated by the class: Attendees, a list of names of type String.

The following is a more detailed description of the class:

  • Attendees

    • Each Event object has an Attendees, which is a list of the names of the different Person attending the event.

    • This class is a wrapper class around the internal representation of a list of attendees that exposes only a few functions of a Set of String.

    • Only the names of the Person is recorded in an Event, as the name should be unique and uneditable.

Storing only the name of Person in the Attendees object of Event saves memory storage and facilitates the select feature. As we select a person, we can simply iterate through the event list and check whether the person’s name is in the attendees list.

We can also have a summarized content of persons (their names) involved in an event. Obtaining the full information of the list of persons in a particular event is not required in the current version of project, but can still be implemented easily with the current Attendee structure. This can be done by filtering through the address book based on the person names present in Attendees. Thus, there is no need to store any event information in the Person object.

Implementation of RemoveCommand is similar to InviteCommand, but removes persons from attendees of events instead.

3.2.2. Execution of Command

Given below is an example usage scenario and how the invite mechanism works.

Step 1. The user inputs invite 1 to/1 to invite the 1st person in the address book to the 1st event in the event list. The command text is passed to an instance of the LogicManager class.

Step 2. The LogicManager instance calls AddressBookParser#parsecommand, which parses the invite command phrase.

Step 3. InviteCommandParser#parse parses the person and event index. An instance of the InviteCommand encapsulating the two indices information is then returned.

Step 4. Logic Manager then executes this InviteCommand by calling InviteCommand#execute.

Step 5. The filtered person list and event list is first obtained by calling PersonModel#getFilteredPersonList and EventModel#getFilteredEventList. Based on the indices, the Person and Event is selected.

Step 6. Next, the Person object’s name is obtained and added to the obtained Attendees object. The new Attendees object is then added to a new copy of the Event object.

Step 7. The new Event object is updated to the model by calling Model#updateEvent.

Step 8. The InviteCommand#execute finally returns a CommandResult with a success message.

The sequence diagram below illustrates the execution of the invite command.

InviteSequenceDiagram

3.2.3. Design Consideration

  • Alternative 1 (current choice): Saves only the names of the Persons in the Attendees of Events.

    • Pros: Saves space. Able to filter EventList easily.

    • Cons: Requires going through the entire list of AddressBook to obtain details of persons attending the particular event.

  • Alternative 2: Saves the entire information of Events for each Persons.

    • Pros: Fast access to information of Events attended by any Persons.

    • Cons: Takes up a lot of storage space and memory. Many repeated items within the storage files.

  • Alternative 3: Assign an ID to each Persons and store in Attendees of Events.

    • Pros: Able to edit names in a straightforward coding manner.

    • Cons: We must add or assign an ID during creation of Person. This may require some refactoring of the current code base. Unnecessary if name is unique and uneditable.

Aspect: Data structure to support invite command
  • Alternative 1 (current choice): Use HashSet to store persons names.

    • Pros: Easier and faster to retrieve or validate names stored. Able to handle duplicates easily.

    • Cons: Sequence of persons added is lost. Currently, this feature is not important for the project.

  • Alternative 2: Use ArrayList to store persons names.

    • Pros: Names are stored in order of addition.

    • Cons: Inefficient when handling data.

3.2.4. Future Improvements

Adding multiple persons to an event

The current invite command only invites one person to a chosen event based on the index chosen. This feature can be further extended to enable inviting more than one person to an event. One possible way to to implement this is to have the user

  • input a certain range (2-5) or

  • multiple indices (1, 3, 6) or

  • a mixture of both (1-3, 4, 6-10)

The same concept can also be applied to events, being able to invite one person to multiple events with one single command.

Implementation of this additional feature would require changes to both InviteCommandParser and InviteCommand#execute.

3.3. List Feature

3.3.1. Current Implementation

The list feature allows users to filter through all the individual people in ProManage and understand which department they are from. The command currently has 2 sub-features; list all and list dep DEPARTMENT. The user can list all the people in ProManage by simply typing list all. Alternatively, the user can filter through ProManage and get the relevant Person’s information by listing those of the relevant department. The user can list multiple departments such as list dep Admin Finance. As of now, each person can only be inside one department.

The listing of people from the respective departments is facilitated by the class: Departments, a list of departments of type String.

The following is a more detailed description of the classes involved:

  • Department

    • Each Person object has a Department, which is the department in which the person is in.

    • This class is essentially another piece of information about the person.

    • Each Person can only be in one Department.

3.3.2. Execution of Command

Given below is an example usage scenario and how the list mechanism works.

Step 1. The user executes list dep Admin to list only the people in the Admin department. The command text is passed to an instance of the LogicManager class.

Step 2. The LogicManager instance calls AddressBookParser#parsecommand, which parses the list command prefix "list".

Step 3. ListCommandParser#parse parses the type of command that is called upon and if applicable, the departments listed. The list command can take in either all or dep. all means that are no predicates and 'dep' means specific departments are about to be listed. An instance of the ListCommand encapsulating the type of ListCommand and if applicable, the predicates involved, is then returned to Logic Manager.

Step 4. Logic Manager then executes this ListCommand by calling ListCommand#execute.

Step 5. The filtered person list is first obtained by calling PersonModel#updateFilteredPersonList. Based on the departments, the list of Person are selected.

Step 9. The ListCommand#execute finally returns a CommandResult with a success message.

The sequence diagram below illustrates the execution of the invite command.

ListSequenceDiagram

3.4. [Proposed] Data Encryption

{Explain here how the data encryption feature will be implemented}

3.5. Logging

We are using java.util.logging package for logging. The LogsCenter class is used to manage the logging levels and logging destinations.

  • The logging level can be controlled using the logLevel setting in the configuration file (See Section 3.6, “Configuration”)

  • The Logger for a class can be obtained using LogsCenter.getLogger(Class) which will log messages according to the specified logging level

  • Currently log messages are output through: Console and to a .log file.

Logging Levels

  • SEVERE : Critical problem detected which may possibly cause the termination of the application

  • WARNING : Can continue, but with caution

  • INFO : Information showing the noteworthy actions by the App

  • FINE : Details that is not usually noteworthy but may be useful in debugging e.g. print the actual list instead of just its size

3.6. Configuration

Certain properties of the application can be controlled (e.g App name, logging level) through the configuration file (default: config.json).

4. Documentation

We use asciidoc for writing documentation.

ℹ️
We chose asciidoc over Markdown because asciidoc, although a bit more complex than Markdown, provides more flexibility in formatting.

4.1. Editing Documentation

See UsingGradle.adoc to learn how to render .adoc files locally to preview the end result of your edits. Alternatively, you can download the AsciiDoc plugin for IntelliJ, which allows you to preview the changes you have made to your .adoc files in real-time.

4.2. Publishing Documentation

See UsingTravis.adoc to learn how to deploy GitHub Pages using Travis.

4.3. Converting Documentation to PDF format

We use Google Chrome for converting documentation to PDF format, as Chrome’s PDF engine preserves hyperlinks used in webpages.

Here are the steps to convert the project documentation files to PDF format.

  1. Follow the instructions in UsingGradle.adoc to convert the AsciiDoc files in the docs/ directory to HTML format.

  2. Go to your generated HTML files in the build/docs folder, right click on them and select Open withGoogle Chrome.

  3. Within Chrome, click on the Print option in Chrome’s menu.

  4. Set the destination to Save as PDF, then click Save to save a copy of the file in PDF format. For best results, use the settings indicated in the screenshot below.

chrome save as pdf
Figure 10. Saving documentation as PDF files in Chrome

4.4. Site-wide Documentation Settings

The build.gradle file specifies some project-specific asciidoc attributes which affects how all documentation files within this project are rendered.

💡
Attributes left unset in the build.gradle file will use their default value, if any.
Table 1. List of site-wide attributes
Attribute name Description Default value

site-name

The name of the website. If set, the name will be displayed near the top of the page.

not set

site-githuburl

URL to the site’s repository on GitHub. Setting this will add a "View on GitHub" link in the navigation bar.

not set

site-seedu

Define this attribute if the project is an official SE-EDU project. This will render the SE-EDU navigation bar at the top of the page, and add some SE-EDU-specific navigation items.

not set

4.5. Per-file Documentation Settings

Each .adoc file may also specify some file-specific asciidoc attributes which affects how the file is rendered.

Asciidoctor’s built-in attributes may be specified and used as well.

💡
Attributes left unset in .adoc files will use their default value, if any.
Table 2. List of per-file attributes, excluding Asciidoctor’s built-in attributes
Attribute name Description Default value

site-section

Site section that the document belongs to. This will cause the associated item in the navigation bar to be highlighted. One of: UserGuide, DeveloperGuide, LearningOutcomes*, AboutUs, ContactUs

* Official SE-EDU projects only

not set

no-site-header

Set this attribute to remove the site navigation bar.

not set

4.6. Site Template

The files in docs/stylesheets are the CSS stylesheets of the site. You can modify them to change some properties of the site’s design.

The files in docs/templates controls the rendering of .adoc files into HTML5. These template files are written in a mixture of Ruby and Slim.

⚠️

Modifying the template files in docs/templates requires some knowledge and experience with Ruby and Asciidoctor’s API. You should only modify them if you need greater control over the site’s layout than what stylesheets can provide. The SE-EDU team does not provide support for modified template files.

5. Testing

5.1. Running Tests

There are three ways to run tests.

💡
The most reliable way to run tests is the 3rd one. The first two methods might fail some GUI tests due to platform/resolution-specific idiosyncrasies.

Method 1: Using IntelliJ JUnit test runner

  • To run all tests, right-click on the src/test/java folder and choose Run 'All Tests'

  • To run a subset of tests, you can right-click on a test package, test class, or a test and choose Run 'ABC'

Method 2: Using Gradle

  • Open a console and run the command gradlew clean allTests (Mac/Linux: ./gradlew clean allTests)

ℹ️
See UsingGradle.adoc for more info on how to run tests using Gradle.

Method 3: Using Gradle (headless)

Thanks to the TestFX library we use, our GUI tests can be run in the headless mode. In the headless mode, GUI tests do not show up on the screen. That means the developer can do other things on the Computer while the tests are running.

To run tests in headless mode, open a console and run the command gradlew clean headless allTests (Mac/Linux: ./gradlew clean headless allTests)

5.2. Types of tests

We have two types of tests:

  1. GUI Tests - These are tests involving the GUI. They include,

    1. System Tests that test the entire App by simulating user actions on the GUI. These are in the systemtests package.

    2. Unit tests that test the individual components. These are in seedu.address.ui package.

  2. Non-GUI Tests - These are tests not involving the GUI. They include,

    1. Unit tests targeting the lowest level methods/classes.
      e.g. seedu.address.commons.StringUtilTest

    2. Integration tests that are checking the integration of multiple code units (those code units are assumed to be working).
      e.g. seedu.address.storage.StorageManagerTest

    3. Hybrids of unit and integration tests. These test are checking multiple code units as well as how the are connected together.
      e.g. seedu.address.logic.LogicManagerTest

5.3. Troubleshooting Testing

Problem: HelpWindowTest fails with a NullPointerException.

  • Reason: One of its dependencies, HelpWindow.html in src/main/resources/docs is missing.

  • Solution: Execute Gradle task processResources.

6. Dev Ops

6.1. Build Automation

See UsingGradle.adoc to learn how to use Gradle for build automation.

6.2. Continuous Integration

We use Travis CI and AppVeyor to perform Continuous Integration on our projects. See UsingTravis.adoc and UsingAppVeyor.adoc for more details.

6.3. Coverage Reporting

We use Coveralls to track the code coverage of our projects. See UsingCoveralls.adoc for more details.

6.4. Documentation Previews

When a pull request has changes to asciidoc files, you can use Netlify to see a preview of how the HTML version of those asciidoc files will look like when the pull request is merged. See UsingNetlify.adoc for more details.

6.5. Making a Release

Here are the steps to create a new release.

  1. Update the version number in MainApp.java.

  2. Generate a JAR file using Gradle.

  3. Tag the repo with the version number. e.g. v0.1

  4. Create a new release using GitHub and upload the JAR file you created.

6.6. Managing Dependencies

A project often depends on third-party libraries. For example, Address Book depends on the Jackson library for XML parsing. Managing these dependencies can be automated using Gradle. For example, Gradle can download the dependencies automatically, which is better than these alternatives.
a. Include those libraries in the repo (this bloats the repo size)
b. Require developers to download those libraries manually (this creates extra work for developers)

Appendix A: Suggested Programming Tasks to Get Started

Suggested path for new programmers:

  1. First, add small local-impact (i.e. the impact of the change does not go beyond the component) enhancements to one component at a time. Some suggestions are given in Section A.1, “Improving each component”.

  2. Next, add a feature that touches multiple components to learn how to implement an end-to-end feature across all components. Section A.2, “Creating a new command: remark explains how to go about adding such a feature.

A.1. Improving each component

Each individual exercise in this section is component-based (i.e. you would not need to modify the other components to get it to work).

Logic component

Scenario: You are in charge of logic. During dog-fooding, your team realize that it is troublesome for the user to type the whole command in order to execute a command. Your team devise some strategies to help cut down the amount of typing necessary, and one of the suggestions was to implement aliases for the command words. Your job is to implement such aliases.

💡
Do take a look at Section 2.3, “Logic component” before attempting to modify the Logic component.
  1. Add a shorthand equivalent alias for each of the individual commands. For example, besides typing clear, the user can also type c to remove all persons in the list.

    • Hints

    • Solution

      • Modify the switch statement in AddressBookParser#parseCommand(String) such that both the proper command word and alias can be used to execute the same intended command.

      • Add new tests for each of the aliases that you have added.

      • Update the user guide to document the new aliases.

      • See this PR for the full solution.

Model component

Scenario: You are in charge of model. One day, the logic-in-charge approaches you for help. He wants to implement a command such that the user is able to remove a particular tag from everyone in the address book, but the model API does not support such a functionality at the moment. Your job is to implement an API method, so that your teammate can use your API to implement his command.

💡
Do take a look at Section 2.4, “Model component” before attempting to modify the Model component.
  1. Add a removeTag(Tag) method. The specified tag will be removed from everyone in the address book.

    • Hints

      • The Model and the AddressBook API need to be updated.

      • Think about how you can use SLAP to design the method. Where should we place the main logic of deleting tags?

      • Find out which of the existing API methods in AddressBook and Person classes can be used to implement the tag removal logic. AddressBook allows you to update a person, and Person allows you to update the tags.

    • Solution

      • Implement a removeTag(Tag) method in AddressBook. Loop through each person, and remove the tag from each person.

      • Add a new API method deleteTag(Tag) in ModelManager. Your ModelManager should call AddressBook#removeTag(Tag).

      • Add new tests for each of the new public methods that you have added.

      • See this PR for the full solution.

Ui component

Scenario: You are in charge of ui. During a beta testing session, your team is observing how the users use your address book application. You realize that one of the users occasionally tries to delete non-existent tags from a contact, because the tags all look the same visually, and the user got confused. Another user made a typing mistake in his command, but did not realize he had done so because the error message wasn’t prominent enough. A third user keeps scrolling down the list, because he keeps forgetting the index of the last person in the list. Your job is to implement improvements to the UI to solve all these problems.

💡
Do take a look at Section 2.2, “UI component” before attempting to modify the UI component.
  1. Use different colors for different tags inside person cards. For example, friends tags can be all in brown, and colleagues tags can be all in yellow.

    Before

    getting started ui tag before

    After

    getting started ui tag after
    • Hints

      • The tag labels are created inside the PersonCard constructor (new Label(tag.tagName)). JavaFX’s Label class allows you to modify the style of each Label, such as changing its color.

      • Use the .css attribute -fx-background-color to add a color.

      • You may wish to modify DarkTheme.css to include some pre-defined colors using css, especially if you have experience with web-based css.

    • Solution

      • You can modify the existing test methods for PersonCard 's to include testing the tag’s color as well.

      • See this PR for the full solution.

        • The PR uses the hash code of the tag names to generate a color. This is deliberately designed to ensure consistent colors each time the application runs. You may wish to expand on this design to include additional features, such as allowing users to set their own tag colors, and directly saving the colors to storage, so that tags retain their colors even if the hash code algorithm changes.

  2. Modify NewResultAvailableEvent such that ResultDisplay can show a different style on error (currently it shows the same regardless of errors).

    Before

    getting started ui result before

    After

    getting started ui result after
  3. Modify the StatusBarFooter to show the total number of people in the address book.

    Before

    getting started ui status before

    After

    getting started ui status after
    • Hints

      • StatusBarFooter.fxml will need a new StatusBar. Be sure to set the GridPane.columnIndex properly for each StatusBar to avoid misalignment!

      • StatusBarFooter needs to initialize the status bar on application start, and to update it accordingly whenever the address book is updated.

    • Solution

Storage component

Scenario: You are in charge of storage. For your next project milestone, your team plans to implement a new feature of saving the address book to the cloud. However, the current implementation of the application constantly saves the address book after the execution of each command, which is not ideal if the user is working on limited internet connection. Your team decided that the application should instead save the changes to a temporary local backup file first, and only upload to the cloud after the user closes the application. Your job is to implement a backup API for the address book storage.

💡
Do take a look at Section 2.5, “Storage component” before attempting to modify the Storage component.
  1. Add a new method backupAddressBook(ReadOnlyAddressBook), so that the address book can be saved in a fixed temporary location.

A.2. Creating a new command: remark

By creating this command, you will get a chance to learn how to implement a feature end-to-end, touching all major components of the app.

Scenario: You are a software maintainer for addressbook, as the former developer team has moved on to new projects. The current users of your application have a list of new feature requests that they hope the software will eventually have. The most popular request is to allow adding additional comments/notes about a particular contact, by providing a flexible remark field for each contact, rather than relying on tags alone. After designing the specification for the remark command, you are convinced that this feature is worth implementing. Your job is to implement the remark command.

A.2.1. Description

Edits the remark for a person specified in the INDEX.
Format: remark INDEX r/[REMARK]

Examples:

  • remark 1 r/Likes to drink coffee.
    Edits the remark for the first person to Likes to drink coffee.

  • remark 1 r/
    Removes the remark for the first person.

A.2.2. Step-by-step Instructions

[Step 1] Logic: Teach the app to accept 'remark' which does nothing

Let’s start by teaching the application how to parse a remark command. We will add the logic of remark later.

Main:

  1. Add a RemarkCommand that extends Command. Upon execution, it should just throw an Exception.

  2. Modify AddressBookParser to accept a RemarkCommand.

Tests:

  1. Add RemarkCommandTest that tests that execute() throws an Exception.

  2. Add new test method to AddressBookParserTest, which tests that typing "remark" returns an instance of RemarkCommand.

[Step 2] Logic: Teach the app to accept 'remark' arguments

Let’s teach the application to parse arguments that our remark command will accept. E.g. 1 r/Likes to drink coffee.

Main:

  1. Modify RemarkCommand to take in an Index and String and print those two parameters as the error message.

  2. Add RemarkCommandParser that knows how to parse two arguments, one index and one with prefix 'r/'.

  3. Modify AddressBookParser to use the newly implemented RemarkCommandParser.

Tests:

  1. Modify RemarkCommandTest to test the RemarkCommand#equals() method.

  2. Add RemarkCommandParserTest that tests different boundary values for RemarkCommandParser.

  3. Modify AddressBookParserTest to test that the correct command is generated according to the user input.

[Step 3] Ui: Add a placeholder for remark in PersonCard

Let’s add a placeholder on all our PersonCard s to display a remark for each person later.

Main:

  1. Add a Label with any random text inside PersonListCard.fxml.

  2. Add FXML annotation in PersonCard to tie the variable to the actual label.

Tests:

  1. Modify PersonCardHandle so that future tests can read the contents of the remark label.

[Step 4] Model: Add Remark class

We have to properly encapsulate the remark in our Person class. Instead of just using a String, let’s follow the conventional class structure that the codebase already uses by adding a Remark class.

Main:

  1. Add Remark to model component (you can copy from Address, remove the regex and change the names accordingly).

  2. Modify RemarkCommand to now take in a Remark instead of a String.

Tests:

  1. Add test for Remark, to test the Remark#equals() method.

[Step 5] Model: Modify Person to support a Remark field

Now we have the Remark class, we need to actually use it inside Person.

Main:

  1. Add getRemark() in Person.

  2. You may assume that the user will not be able to use the add and edit commands to modify the remarks field (i.e. the person will be created without a remark).

  3. Modify SampleDataUtil to add remarks for the sample data (delete your addressBook.xml so that the application will load the sample data when you launch it.)

[Step 6] Storage: Add Remark field to XmlAdaptedPerson class

We now have Remark s for Person s, but they will be gone when we exit the application. Let’s modify XmlAdaptedPerson to include a Remark field so that it will be saved.

Main:

  1. Add a new Xml field for Remark.

Tests:

  1. Fix invalidAndValidPersonAddressBook.xml, typicalPersonsAddressBook.xml, validAddressBook.xml etc., such that the XML tests will not fail due to a missing <remark> element.

[Step 6b] Test: Add withRemark() for PersonBuilder

Since Person can now have a Remark, we should add a helper method to PersonBuilder, so that users are able to create remarks when building a Person.

Tests:

  1. Add a new method withRemark() for PersonBuilder. This method will create a new Remark for the person that it is currently building.

  2. Try and use the method on any sample Person in TypicalPersons.

[Step 7] Ui: Connect Remark field to PersonCard

Our remark label in PersonCard is still a placeholder. Let’s bring it to life by binding it with the actual remark field.

Main:

  1. Modify PersonCard's constructor to bind the Remark field to the Person 's remark.

Tests:

  1. Modify GuiTestAssert#assertCardDisplaysPerson(…​) so that it will compare the now-functioning remark label.

[Step 8] Logic: Implement RemarkCommand#execute() logic

We now have everything set up…​ but we still can’t modify the remarks. Let’s finish it up by adding in actual logic for our remark command.

Main:

  1. Replace the logic in RemarkCommand#execute() (that currently just throws an Exception), with the actual logic to modify the remarks of a person.

Tests:

  1. Update RemarkCommandTest to test that the execute() logic works.

A.2.3. Full Solution

See this PR for the step-by-step solution.

Appendix B: Product Scope

Target user profile:

  • Companies have project management teams. Delegation of tasks and events can become complicated.

  • Project teams comprises of project managers, and the various sub branches : Admin, Logistics, Programmes, Publicity, Marketing and Safety.

  • This application aims to provide an all in one platform to ease the mode of task and event allocation.

  • prefer desktop apps over other types

  • can type fast

  • prefers typing over mouse input

  • is reasonably comfortable using CLI apps

Project Manager:

  • In charge of overall project.

  • He/She has the autonomy to add/edit/view/delete all of the events and tasks of his/her employees.

Department Head:

  • In charge of his/her department .

  • He/she has the autonomy to communicate with other department heads within the system.

  • He/she has the autonomy to add/edit/view/delete all of the events of his/her employees within the department.

Employees:

  • He/she is only entitled to add/edit/view/delete all of the events of himself/herself within the department.

Value proposition:

  • Facilitates workflow faster than a typical mouse/GUI driven app.

  • Saves consumers' efficiency, money and time tremendously.

Appendix C: User Stories

Priorities: High (must have) - * * *, Medium (nice to have) - * *, Low (unlikely to have) - *

Priority As a …​ I want to …​ So that I can…​

* * *

New Project Manager

See usage instructions

Refer to instructions when I forget how to use the ProManage

* * *

Project Manager

Add a new person (Department Head or Employee)

To maintain a record of that person

* * *

Project Manager

Delete a person (Department Head or Employee)

Remove entries that I no longer need

* * *

Project Manager

Edit a person’s details

Change the relevant information

* * *

Project Manager

Find a person by name

Locate details of people without having to go through the entire list

* * *

Project Manager

List the people in alphabetical order by name or by department

View the whole list of relevant people

* * *

Project Manager

Select a person

To know more information about the person

* * *

Project Manager

Add a new event

To maintain a record of that event

* * *

Project Manager

Delete an event

Remove events that are no longer relevant

* * *

Project Manager

Edit the information of an event

Update the relevant information

* * *

Project Manager

Invite department heads or employee to events

Tag the person to the relevant event

* * *

Project Manager

Remove people from the event

Remove irrelevant people from an event

* * *

Project Manager

Find an event

Locate details of the event without having to look through the entire list

* * *

Project Manager

Select an event

To know more information about the event

* * *

Project Manager

Schedule for the time period

To have a calendar view of the events for that time period and to keep track/ Plan schedule properly

* * *

Project Manager

History of commands

To view the commands previously inserted into ProManage

* * *

Project Manager

Undo command

Undo my previously entered command

* * *

Project Manager

Redo command

Redo my previously undo command

* * *

Project Manager

Exit command

* * *

New Department Head

See usage instructions

Refer to instructions when I forget how to use the ProManage

* * *

Department Head

Add a new Employee

To maintain a record of that employee

* * *

Department Head

Delete an Employee

Remove entries that I no longer need

* * *

Department Head

Edit an employee’s details

Change the relevant information

* * *

Department Head

Find an employee by name

Locate details of employees without having to go through the entire list

* * *

Department Head

List the people in alphabetical order by name or by department

View the whole list of relevant people

* * *

Department Head

Select an employee

To know more information about the employee

* * *

Department Head

Add a new event

To maintain a record of that event

* * *

Department Head

Delete an event

Remove events that are no longer relevant

* * *

Department Head

Edit the information of an event

Update the relevant information

* * *

Department Head

Invite employees to events

Tag the person to the relevant event

* * *

Department Head

Remove employees from the event

Remove uninvolved employees from an event

* * *

Department Head

Find an event

Locate details of the event without having to look through the entire list

* * *

Department Head

Select an event

To know more information about the event

* * *

Department Head

Schedule for the time period

To have a calendar view of the events for that time period and to keep track/ Plan schedule properly

* * *

Department Head

History of commands

To view the commands previously inserted into ProManage

* * *

Department Head

Undo command

Undo my previously entered command

* * *

Department Head

Redo command

Redo my previously undo command

* * *

Department Head

Exit command

* * *

New Employee

See usage instructions

Refer to instructions when I forget how to use the ProManage

* * *

Employee

Schedule for the time period

To have a calendar view of the events for that time period and to keep track/ Plan schedule properly

{More to be added}

Appendix D: Use Cases

(For all use cases below, the System is the ProManage and the Actor is the user, unless specified otherwise)

Use case: Add person

MSS

  1. User requests to add a person.

  2. ProManage adds records down the input information of the person.

  3. ProManage adds person.

    Use case ends.

Extensions

  • 2a. The list is empty.

    Use case ends.

  • 3a. The given index is invalid.

    • 3a1. AddressBook shows an error message.

      Use case resumes at step 2.

Use case: Edit person

MSS

  1. User requests to edit information of person

  2. ProManage shows a list of persons

  3. User requests to edit a specific person in the list

  4. AddressBook edits the person

    Use case ends.

Extensions

  • 2a. The list is empty.

    Use case ends.

  • 3a. The given index is invalid.

    • 3a1. AddressBook shows an error message.

      Use case resumes at step 2.

Use case: Delete person

MSS

  1. User requests to list persons

  2. AddressBook shows a list of persons

  3. User requests to delete a specific person in the list

  4. AddressBook deletes the person

    Use case ends.

Extensions

  • 2a. The list is empty.

    Use case ends.

  • 3a. The given index is invalid.

    • 3a1. AddressBook shows an error message.

      Use case resumes at step 2.

Use case: Add Event

MSS

  1. User requests to create an event.

  2. ProManage displays input format and requests user to enter event input details according to format.

  3. User enters event details.

  4. Program displays users input and confirm the input with user.

  5. User confirms with ProManage

  6. ProManage adds event to user’s event list.

    Use case ends.

Extensions

  • 3a. User input incorrect format.

    • 3a1. ProManage shows an error message.

      Use case resumes at step 2.

Use case: Delete event

MSS

  1. User requests to delete an event

  2. ProManage shows a list of events

  3. User requests to delete a specific event in the list

  4. AddressBook deletes the event

    Use case ends.

Extensions

  • 2a. The list is empty.

    Use case ends.

  • 3a. The given index is invalid.

    • 3a1. AddressBook shows an error message.

      Use case resumes at step 2.

Use case: Edit event

MSS

  1. User requests to edit an event.

  2. ProManage shows a list of events to the user.

  3. User requests to edit a specific event in the list

  4. User enters the updated details of the event.

  5. ProManage confirms edited details with the user.

  6. User confirms with ProManage.

  7. ProManage edits confirmed details of the chosen event.

    Use case ends.

Extensions

  • 2a. The list is empty.

    Use case ends.

  • 3a. The given index is invalid.

    • 3a1. AddressBook shows an error message.

      Use case resumes at step 2.

Use case: Invite employees to events

MSS

  1. User requests to add employees to events.

  2. ProManage request employee name and event ID.

  3. User enters employee name and event ID.

  4. ProManage confirms result with user.

  5. User confirms with ProManage.

  6. ProManage adds employees to events

    Use case ends.

Extensions

  • 3a. Invalid name or event ID.

    • 3a1. AddressBook shows an error message.

      Use case resumes at step 2.

Use case: Remove employees from events

MSS

  1. User requests to remove employees to events.

  2. ProManage request employee name and event ID.

  3. User enters employee name and event ID.

  4. ProManage confirms result with user.

  5. User confirms with ProManage.

  6. ProManage removes employees to events

    Use case ends.

Extensions

  • 3a. Invalid name or event ID.

    • 3a1. AddressBook shows an error message.

      Use case resumes at step 2.

{More to be added}

Appendix E: Non Functional Requirements

  1. Should work on any mainstream OS as long as it has Java 9 or higher installed.

  2. Should be able to hold up to 1000 persons without a noticeable sluggishness in performance for typical usage.

  3. A user new to the program should be able to navigate and utilize the CLI easily.

  4. Experienced CLI users should be able to be familiar with all the commands and navigation within the program.

  5. A user with above average typing speed for regular English text (i.e. not code, not system admin commands) should be able to accomplish most of the tasks faster using commands than using the mouse.

  6. User cannot be in multiple departments.

  7. The program should respond within 2 seconds after creation, editing, and deletion of events.

{More to be added}

Appendix F: Glossary

Mainstream OS

Windows, Linux, Unix, OS-X

Private contact detail

A contact detail that is not meant to be shared with others

Appendix G: Product Survey

Product Name

Author: …​

Pros:

  • …​

  • …​

Cons:

  • …​

  • …​

Appendix H: Instructions for Manual Testing

Given below are instructions to test the app manually.

ℹ️
These instructions only provide a starting point for testers to work on; testers are expected to do more exploratory testing.

H.1. Launch and Shutdown

  1. Initial launch

    1. Download the jar file and copy into an empty folder

    2. Double-click the jar file
      Expected: Shows the GUI with a set of sample contacts. The window size may not be optimum.

  2. Saving window preferences

    1. Resize the window to an optimum size. Move the window to a different location. Close the window.

    2. Re-launch the app by double-clicking the jar file.
      Expected: The most recent window size and location is retained.

{ more test cases …​ }

H.2. Deleting a person

  1. Deleting a person while all persons are listed

    1. Prerequisites: List all persons using the list command. Multiple persons in the list.

    2. Test case: delete 1
      Expected: First contact is deleted from the list. Details of the deleted contact shown in the status message. Timestamp in the status bar is updated.

    3. Test case: delete 0
      Expected: No person is deleted. Error details shown in the status message. Status bar remains the same.

    4. Other incorrect delete commands to try: delete, delete x (where x is larger than the list size) {give more}
      Expected: Similar to previous.

{ more test cases …​ }

H.3. Saving data

  1. Dealing with missing/corrupted data files

    1. {explain how to simulate a missing/corrupted file and the expected behavior}

{ more test cases …​ }