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# Isov IsovOT The point is to make something unique. Not every idea, but the end game will be amazing. Experience/Combat Engine --Level Cap. 120. S1 --Full stamina will add additional damage. S2 --Amount of add-ons will give damage bonus. S1 Monster/Boss Engine --Bosses will be placed on the map, but on monster death have a chance of unique boss spawning. S1 --Monster levels, will be expaned. S2 Vocation System --There will only be one vocation, Archer. Will explain another time. S1 Loot/Quest/Reward System --Monsters will no longer drop gold, only human/humanoid monsters. S1 --Random quest, will have specific name, but will be a scavenger hunt across the entire map, no limits. S2 --Loot crates will be dropped randomly on boss and unique boss death. S1 --Diamond key will be required to open crate. S1 --Crates will contain random outfits, mounts, and non-game breaking items. S1 --Loot crates will not be obtainable through donation, diamond keys will be. S1 --Diamond keys will be found from random quests. S1 Donation System --Custom Houses S1 --Stamina Potion, 12hr no stamina depletion. S1 --Titled weapon, this one may be removed, but will add an item dedicated to your name. S1 Items --Custom items. S2 --Item enchantment and item dmg upgrades will be added, system will be worked out later on. S1
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