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IZHV Project: Analysis of Game Mechanics - VUT FIT 2021/22

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IZHV-Project01-2021:

Analysis of Game Mechanics Assignment

🎓 University: VUT FIT

📚 Course: Introduction to Game Development (IZHV)

📅 Academic Year: 2021/22

🎯 Task Overview

This project involves a detailed analysis of a selected video game, with a focus on dissecting its core mechanics, genres, and visual style. The goal is to understand how these elements contribute to the game's overall experience and to articulate the interplay between the game's design and its reception by players.

Key objectives include:

  • 🏅 Genre Identification: Classify the primary and secondary genres of the game, discussing their influence on gameplay and storytelling.
  • 🔍 Mechanics Analysis: Examine the game's fundamental mechanics and their role in shaping a distinctive player experience.
  • 🖌️ Style Examination: Describe the game's aesthetic and thematic style, looking at elements like graphics, art, and thematic coherence.
  • 🤔 Comparative Context: Position the game within the broader landscape by comparing its mechanics and style to similar titles or other works by the same creator.

The endgame of this analysis is to provide a comprehensive view of the game's design ethos and to contribute insightfully to the discourse on game development as both art and science.

For the nitty-gritty on the assignment requirements and what’s expected, check out the Full Assignment Description.


📄 Results

The results of my game analysis are compiled into a detailed report, which you can find in the repository.

📊 Evaluation Results

Paradox Interactive shows in Cities: Skylines that it is possible to create a modern version of SimCity that retains (and in many ways expands upon) its simulation aspects.

🟢🟢🟢🟢🟢
Total Points: 6/6

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