Skip to content

Releases: Jennykinns/Jenks

Release v2.0.1

05 Sep 18:12
Compare
Choose a tag to compare
  • Fix for Magical Renamer: Reloaded
  • Added script to convert .ui files to .py
  • Various Tweaks/Fixes

Release v2.0.0

15 May 14:50
Compare
Choose a tag to compare
  • Organisation, removing unused files, etc
  • Tweaks to help with ease of use

Release v1.3.3

04 Feb 17:12
Compare
Choose a tag to compare
  • Fixed issue with pipeline menu caused from merging files.

Release v1.3.2

04 Feb 15:04
Compare
Choose a tag to compare
  • Added exporting skin for just selected geo
  • Added playblast for animations
  • Added importing a skydome from maya scenes
  • Added importing lookdev spheres from maya scenes
  • Updated image planes
  • Improved limb options
  • Fixed rig stretch parenting issue
  • Various fixes & tweaks

Release v1.3.1

31 Jan 13:44
Compare
Choose a tag to compare
  • Added suffixes for light objects

Release v1.3.0

25 Jan 11:50
Compare
Choose a tag to compare
  • Added SubAssets - useful for kitbash sets
  • Added quadruped style legs
  • Added layout scenes to the pipeline
  • Added the ability to create footage image planes
  • Added a tool to move the frame range forward 995 frames
  • Improved console print messages
  • Additional tweaks and fixes

Release v1.2.2

01 Dec 12:40
Compare
Choose a tag to compare
  • Fixed joint orientation code

Release v1.2.1

01 Dec 19:22
Compare
Choose a tag to compare
  • Now creates a snapshot image on publishing an asset
  • Replaced pole vector control shape
  • Pole vector now has a function to keep it neat and efficient
  • Building the rig now sets the asset automatically
  • FK Clavicle improvements
  • Remade joint orientation function
  • Fixed loading scripts overriding tabs
  • Other misc tweaks/fixes

Release v1.2.0

17 Nov 18:27
Compare
Choose a tag to compare
  • Added renaming face guides
  • Added a simple limb module (for non-standard arms/legs etc)
  • Fixed some issues on loading skin data
  • Small tweaks for control functions

Release v1.1.0

14 Nov 16:23
Compare
Choose a tag to compare
  • Added option to publish geometry as a Maya file (to allow shaders to be passed through the pipeline, for people not using the full pipeline - particularly for games)
  • Added tongue option for face
  • Saving the skin will now truncate the weighting values to stop generational degrading
  • Fixed the orientation of the hand IK controls (May cause some issues with existing animations, sorry)
  • Fixed global scaling issues
  • Added more Docstrings