Releases: Jennykinns/Jenks
Releases · Jennykinns/Jenks
Release v2.0.1
- Fix for Magical Renamer: Reloaded
- Added script to convert .ui files to .py
- Various Tweaks/Fixes
Release v2.0.0
- Organisation, removing unused files, etc
- Tweaks to help with ease of use
Release v1.3.3
- Fixed issue with pipeline menu caused from merging files.
Release v1.3.2
- Added exporting skin for just selected geo
- Added playblast for animations
- Added importing a skydome from maya scenes
- Added importing lookdev spheres from maya scenes
- Updated image planes
- Improved limb options
- Fixed rig stretch parenting issue
- Various fixes & tweaks
Release v1.3.1
- Added suffixes for light objects
Release v1.3.0
- Added SubAssets - useful for kitbash sets
- Added quadruped style legs
- Added layout scenes to the pipeline
- Added the ability to create footage image planes
- Added a tool to move the frame range forward 995 frames
- Improved console print messages
- Additional tweaks and fixes
Release v1.2.2
- Fixed joint orientation code
Release v1.2.1
- Now creates a snapshot image on publishing an asset
- Replaced pole vector control shape
- Pole vector now has a function to keep it neat and efficient
- Building the rig now sets the asset automatically
- FK Clavicle improvements
- Remade joint orientation function
- Fixed loading scripts overriding tabs
- Other misc tweaks/fixes
Release v1.2.0
- Added renaming face guides
- Added a simple limb module (for non-standard arms/legs etc)
- Fixed some issues on loading skin data
- Small tweaks for control functions
Release v1.1.0
- Added option to publish geometry as a Maya file (to allow shaders to be passed through the pipeline, for people not using the full pipeline - particularly for games)
- Added tongue option for face
- Saving the skin will now truncate the weighting values to stop generational degrading
- Fixed the orientation of the hand IK controls (May cause some issues with existing animations, sorry)
- Fixed global scaling issues
- Added more Docstrings