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LibNoiseShaderEditor

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LibNoise Shader Editor is an editor for the JeremyAnsel.LibNoiseShader library. JeremyAnsel.LibNoiseShader is a .Net library which port the C++ libnoise library to C#.

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Documentation http://jeremyansel.github.io/JeremyAnsel.LibNoiseShader
Editor https://github.com/JeremyAnsel/LibNoiseShaderEditor
Build https://ci.appveyor.com/project/JeremyAnsel/libnoiseshadereditor/branch/main
Samples https://github.com/JeremyAnsel/JeremyAnsel.LibNoiseShader-Samples
Library https://github.com/JeremyAnsel/JeremyAnsel.LibNoiseShader
Original code http://libnoise.sourceforge.net/

libnoise is a portable C++ library that is used to generate coherent noise, a type of smoothly-changing noise. libnoise can generate Perlin noise, ridged multifractal noise, and other types of coherent-noise.

LibNoiseShaderEditor-TextureSlimeSphere

LibNoiseShaderEditor-TextureSlime3D

LibNoiseShaderEditor-RidgedMulti