Skip to content

Commit

Permalink
Add sln & proj files
Browse files Browse the repository at this point in the history
  • Loading branch information
JeremyAnsel committed Jan 11, 2015
1 parent 9e7791e commit cbf22ed
Show file tree
Hide file tree
Showing 11 changed files with 617 additions and 11 deletions.
5 changes: 4 additions & 1 deletion impl11/ddraw/DeviceResources.cpp
Expand Up @@ -98,7 +98,10 @@ HRESULT DeviceResources::Initialize()
hr = D3D11CreateDevice(nullptr, this->_d3dDriverType, nullptr, createDeviceFlags, featureLevels, numFeatureLevels, D3D11_SDK_VERSION, &this->_d3dDevice, &this->_d3dFeatureLevel, &this->_d3dDeviceContext);
}

this->CheckMultisamplingSupport();
if (SUCCEEDED(hr))
{
this->CheckMultisamplingSupport();
}

if (SUCCEEDED(hr))
{
Expand Down
10 changes: 0 additions & 10 deletions impl11/ddraw/Direct3DTexture.cpp
Expand Up @@ -217,16 +217,6 @@ HRESULT Direct3DTexture::Load(
Direct3DTexture* d3dTexture = (Direct3DTexture*)lpD3DTexture;
TextureSurface* surface = d3dTexture->_surface;

// debug texture vith name
// if (surface->_buffer[0] == 0 && surface->_buffer[1] != 0)
// {
//#if LOGGER
// str.str("");
// str << "\ttex " << (const char*)(surface->_buffer + 1);
// LogText(str.str());
//#endif
// }

if (d3dTexture->_textureView)
{
#if LOGGER
Expand Down
Binary file added impl11/ddraw/ddraw.rc
Binary file not shown.
148 changes: 148 additions & 0 deletions impl11/ddraw/ddraw.vcxproj
@@ -0,0 +1,148 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{C03DE3A0-EF2A-4596-AFDE-66E4C4FD6E23}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>ddraw</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;DDRAW_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ModuleDefinitionFile>ddraw.def</ModuleDefinitionFile>
<UACUIAccess>true</UACUIAccess>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;DDRAW_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<ModuleDefinitionFile>ddraw.def</ModuleDefinitionFile>
<UACUIAccess>true</UACUIAccess>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="ddraw.cfg">
<DeploymentContent>true</DeploymentContent>
<FileType>Document</FileType>
</None>
<None Include="ddraw.def" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="BackbufferSurface.cpp" />
<ClCompile Include="config.cpp" />
<ClCompile Include="ddraw.cpp" />
<ClCompile Include="DepthSurface.cpp" />
<ClCompile Include="DeviceResources.cpp" />
<ClCompile Include="Direct3D.cpp" />
<ClCompile Include="Direct3DDevice.cpp" />
<ClCompile Include="Direct3DExecuteBuffer.cpp" />
<ClCompile Include="Direct3DTexture.cpp" />
<ClCompile Include="Direct3DViewport.cpp" />
<ClCompile Include="DirectDraw.cpp" />
<ClCompile Include="DirectDraw2.cpp" />
<ClCompile Include="dllmain.cpp" />
<ClCompile Include="ExecuteBufferDumper.cpp" />
<ClCompile Include="FrontbufferSurface.cpp" />
<ClCompile Include="logger.cpp" />
<ClCompile Include="MipmapSurface.cpp" />
<ClCompile Include="OffscreenSurface.cpp" />
<ClCompile Include="PrimarySurface.cpp" />
<ClCompile Include="TextureSurface.cpp" />
<ClCompile Include="utils.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="BackbufferSurface.h" />
<ClInclude Include="common.h" />
<ClInclude Include="ComPtr.h" />
<ClInclude Include="config.h" />
<ClInclude Include="DepthSurface.h" />
<ClInclude Include="DeviceResources.h" />
<ClInclude Include="Direct3D.h" />
<ClInclude Include="Direct3DDevice.h" />
<ClInclude Include="Direct3DExecuteBuffer.h" />
<ClInclude Include="Direct3DTexture.h" />
<ClInclude Include="Direct3DViewport.h" />
<ClInclude Include="DirectDraw.h" />
<ClInclude Include="DirectDraw2.h" />
<ClInclude Include="ExecuteBufferDumper.h" />
<ClInclude Include="FrontbufferSurface.h" />
<ClInclude Include="logger.h" />
<ClInclude Include="MipmapSurface.h" />
<ClInclude Include="OffscreenSurface.h" />
<ClInclude Include="PrimarySurface.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="targetver.h" />
<ClInclude Include="TextureSurface.h" />
<ClInclude Include="utils.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="ddraw.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
164 changes: 164 additions & 0 deletions impl11/ddraw/ddraw.vcxproj.filters
@@ -0,0 +1,164 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Fichiers sources">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Fichiers d%27en-tête">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Fichiers de ressources">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="ddraw.def">
<Filter>Fichiers sources</Filter>
</None>
<None Include="ddraw.cfg" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="BackbufferSurface.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="config.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="ddraw.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="DepthSurface.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="DeviceResources.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="Direct3D.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="Direct3DDevice.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="Direct3DExecuteBuffer.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="Direct3DTexture.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="Direct3DViewport.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="DirectDraw.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="DirectDraw2.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="dllmain.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="ExecuteBufferDumper.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="FrontbufferSurface.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="logger.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="MipmapSurface.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="OffscreenSurface.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="PrimarySurface.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="TextureSurface.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="utils.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="BackbufferSurface.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="common.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="ComPtr.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="config.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="DepthSurface.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="DeviceResources.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="Direct3D.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="Direct3DDevice.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="Direct3DExecuteBuffer.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="Direct3DTexture.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="Direct3DViewport.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="DirectDraw.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="DirectDraw2.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="ExecuteBufferDumper.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="FrontbufferSurface.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="logger.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="MipmapSurface.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="OffscreenSurface.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="PrimarySurface.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="targetver.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="TextureSurface.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="utils.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="ddraw.rc">
<Filter>Fichiers de ressources</Filter>
</ResourceCompile>
</ItemGroup>
</Project>
14 changes: 14 additions & 0 deletions impl11/ddraw/resource.h
@@ -0,0 +1,14 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by ddraw.rc

// Valeurs par défaut suivantes des nouveaux objets
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

0 comments on commit cbf22ed

Please sign in to comment.