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JBR-7256 Vulkan: Implement FILL_PARALLELOGRAM primitive for flat color rendering #399

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merged 1 commit into from
Jun 13, 2024

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@avu avu commented Jun 4, 2024

Implemented FILL_PARALLELOGRAM RQ primitive
Changed color shader to use push constant for color

@avu avu requested a review from YaaZ June 4, 2024 20:36
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Overall LGTM, but I'm thinking, maybe we could have a unified pipeline at least for colored primitive case, so that we could batch multiple primitives with different colors. Also as far as I can see, vertex buffers are being created and never destroyed, but this will be solved by buffer pools and proper resource management.

@avu avu merged commit d0c49bb into jbr21 Jun 13, 2024
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2 participants