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I am failing to grasp the current Modifier system with compose for Web in the picture. Why are we using different Modifiers while we have the power of expect/actual?
At this point, C4D has two different versions of Modifier, Which one should I use? But most importantly, why did the team make such a decision? What are the limitations that team faced? Are there plans to merge the two together? |
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Replies: 3 comments 1 reply
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For C4D androidx.compose.ui.Modifier should be used |
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what is C4D may I ask |
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I believe that even though JB/Goofy tries to make everything common. There will always be certain Modifiers specific to each platform. |
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For C4D androidx.compose.ui.Modifier should be used