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Navigating to error line number in Rider from Godot editor debugger console is off-by-one. #61
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It happens for me too, i hope it gets addressed. |
Could you please add some step-by-step instruction on how I can show that debugger console with some stacktrace? |
Godot is starting Rider with the following commandline: This issue can only be fixed on Godot side - I have created a PR godotengine/godot#45525 |
Fixes JetBrains/godot-support#61 (cherry picked from commit deef9a7)
The error line number in the Godot editor debugger console that is referencing an attached script in Rider in the stack trace is correct, but double clicking the specific stack trace item containing a file name and line number (.i.e., ScriptName.cs:LineNumber @ method signature) navigates to the error line minus one in Rider.
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