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Memory optimization for asset indexing / support prefab modifications/ Unity events code vision #1645

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merged 18 commits into from
May 21, 2020

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@krasnotsvetov krasnotsvetov force-pushed the net202-vk-prefab-modifications branch 3 times, most recently from 26fbe82 to c363d50 Compare May 6, 2020 16:49
@krasnotsvetov krasnotsvetov changed the base branch from net201 to net202 May 6, 2020 16:49
@krasnotsvetov krasnotsvetov force-pushed the net202-vk-prefab-modifications branch from c363d50 to 32edd4b Compare May 7, 2020 14:36
@krasnotsvetov krasnotsvetov force-pushed the net202-vk-prefab-modifications branch from 32edd4b to 350467a Compare May 15, 2020 18:24
…t maps, use structs instead of classes with wide data tables for memory optimization
…vements + ideas for next improvements in TODO comments
…vents occurrence presentation in find usages tool window, fix tests (guid:N)

2) Correctly import UnityEventData (apply patch from each prefab modification in chain instead of latest prefab in chain)
…e, our nodes are created in the air, they don't know anything about source files
@krasnotsvetov krasnotsvetov force-pushed the net202-vk-prefab-modifications branch 2 times, most recently from 2d49be1 to f7cd1f0 Compare May 21, 2020 08:38
@krasnotsvetov krasnotsvetov merged commit fc0d5cd into net202 May 21, 2020
@citizenmatt citizenmatt added this to the Rider 2020.2 milestone May 27, 2020
@citizenmatt citizenmatt deleted the net202-vk-prefab-modifications branch August 26, 2020 13:27
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2 participants