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This PR adds "pausepoints", a new type of debugger breakpoint that does not suspend execution of the code, but instead pauses the Unity editor at the end of the current frame. The allows for setting a pause condition in code (e.g. hit a button, reach a certain health value or any just go down a certain code path) and then using the Unity editor to inspect the current state of the game.
To use, create a breakpoint as normal, then right click and select "Convert to Unity pausepoint".