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chore(release): 4.2.0
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kisenka committed Jan 24, 2020
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15 changes: 15 additions & 0 deletions CHANGELOG.md
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All notable changes to this project will be documented in this file. See [standard-version](https://github.com/conventional-changelog/standard-version) for commit guidelines.

<a name="4.2.0"></a>
# [4.2.0](https://github.com/JetBrains/svg-sprite-loader/compare/v4.1.6...v4.2.0) (2020-01-24)


### Bug Fixes

* get-webpack-version.js ([6508469](https://github.com/JetBrains/svg-sprite-loader/commit/6508469))


### Features

* add clipPath & mask to "move-from-symbol-to-root" transform defaults ([02d0c33](https://github.com/JetBrains/svg-sprite-loader/commit/02d0c33)), closes [#288](https://github.com/JetBrains/svg-sprite-loader/issues/288) [#325](https://github.com/JetBrains/svg-sprite-loader/issues/325)



<a name="4.1.6"></a>
## [4.1.6](https://github.com/JetBrains/svg-sprite-loader/compare/v4.1.5...v4.1.6) (2019-04-27)

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42 changes: 21 additions & 21 deletions examples/browser-sprite-with-dll/build/dll.js
Expand Up @@ -68,27 +68,27 @@ var dll =
/* 0 */
/***/ (function(module, exports) {

var g;

// This works in non-strict mode
g = (function() {
return this;
})();

try {
// This works if eval is allowed (see CSP)
g = g || Function("return this")() || (1,eval)("this");
} catch(e) {
// This works if the window reference is available
if(typeof window === "object")
g = window;
}

// g can still be undefined, but nothing to do about it...
// We return undefined, instead of nothing here, so it's
// easier to handle this case. if(!global) { ...}

module.exports = g;
var g;

// This works in non-strict mode
g = (function() {
return this;
})();

try {
// This works if eval is allowed (see CSP)
g = g || Function("return this")() || (1,eval)("this");
} catch(e) {
// This works if the window reference is available
if(typeof window === "object")
g = window;
}

// g can still be undefined, but nothing to do about it...
// We return undefined, instead of nothing here, so it's
// easier to handle this case. if(!global) { ...}

module.exports = g;


/***/ }),
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42 changes: 21 additions & 21 deletions examples/browser-sprite/build/main.js
Expand Up @@ -67,27 +67,27 @@
/* 0 */
/***/ (function(module, exports) {

var g;

// This works in non-strict mode
g = (function() {
return this;
})();

try {
// This works if eval is allowed (see CSP)
g = g || Function("return this")() || (1,eval)("this");
} catch(e) {
// This works if the window reference is available
if(typeof window === "object")
g = window;
}

// g can still be undefined, but nothing to do about it...
// We return undefined, instead of nothing here, so it's
// easier to handle this case. if(!global) { ...}

module.exports = g;
var g;

// This works in non-strict mode
g = (function() {
return this;
})();

try {
// This works if eval is allowed (see CSP)
g = g || Function("return this")() || (1,eval)("this");
} catch(e) {
// This works if the window reference is available
if(typeof window === "object")
g = window;
}

// g can still be undefined, but nothing to do about it...
// We return undefined, instead of nothing here, so it's
// easier to handle this case. if(!global) { ...}

module.exports = g;


/***/ }),
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42 changes: 21 additions & 21 deletions examples/custom-runtime-generator/build/main.js
Expand Up @@ -9755,27 +9755,27 @@ return BrowserSpriteSymbol;
/* 82 */
/***/ (function(module, exports) {

var g;

// This works in non-strict mode
g = (function() {
return this;
})();

try {
// This works if eval is allowed (see CSP)
g = g || Function("return this")() || (1,eval)("this");
} catch(e) {
// This works if the window reference is available
if(typeof window === "object")
g = window;
}

// g can still be undefined, but nothing to do about it...
// We return undefined, instead of nothing here, so it's
// easier to handle this case. if(!global) { ...}

module.exports = g;
var g;
// This works in non-strict mode
g = (function() {
return this;
})();
try {
// This works if eval is allowed (see CSP)
g = g || Function("return this")() || (1,eval)("this");
} catch(e) {
// This works if the window reference is available
if(typeof window === "object")
g = window;
}
// g can still be undefined, but nothing to do about it...
// We return undefined, instead of nothing here, so it's
// easier to handle this case. if(!global) { ...}
module.exports = g;


/***/ }),
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2 changes: 1 addition & 1 deletion package.json
@@ -1,6 +1,6 @@
{
"name": "svg-sprite-loader",
"version": "4.1.6",
"version": "4.2.0",
"description": "Webpack loader for creating SVG sprites",
"keywords": [
"svg",
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