Type: Behavior
Converts a sprite in a 3D plane with animations.
Name | Type | Description | Options |
---|---|---|---|
Elevation | integer | How height is this sprite elevated from ground in 2D pixels. | |
Rotation X | float | Rotation on the X axis in degrees. | |
Rotation Z | float | Rotation on the Z axis in degrees. | |
Facing Camera | combo | Make this sprite constantly be oriented towards the camera. Default value: No |
- No - Yes - Only Y Axis |
Advanced | |||
Enable 2D Render | combo | If whether or not this object's 2D render will happen, disabling it saves a lot of processing power. Default value: Disabled |
- Disabled - Enabled |
Magnification Filter | combo | How the texture is sampled when a texel covers more than one pixel. Default value: Linear |
- Linear - Nearest |
Minification Filter | combo | How the texture is sampled when a texel covers less than one pixel. Default value: Linear Filter |
- Nearest Filter - Nearest Mipmap Nearest Filter - Nearest Mipmap Linear Filter - Linear Filter - Linear Mipmap Nearest Filter - Linear Mipmap Linear Filter |
Name | Description | Parameters |
---|---|---|
Transform | ||
Set Sprite Elevation from 2D pixels | Set the Sprite's Elevation from 2D pixel length. | - Elevation number: The new sprite's elevation in 2D Pixels. |
Set Sprite X axis rotation | Set the Sprite's X axis rotation in degrees. | - Rotation X number: The sprite's X axis rotation in degrees. |
Set Sprite Z Axis Rotation | Set the Sprite's Z axis rotation in degrees. | - Rotation Z number: The sprite's Z axis rotation in degrees. |
Set Facing Camera | Set if this sprite should face the camera constantly. | - Facing Camera Option combo: If this sprite should constantly face the camera. Options: (No , Yes , Only Y Axis ) |
Name | Description | Parameters |
---|---|---|
Transform | ||
Compare Elevation | Compare the Sprite's current Elevation. | - Comparison comparison: - Value number = 0 : Value to compare Elevation with |
Compare Rotation X | Compare the Sprite's current Rotation X. | - Comparison comparison: - Angle (degrees) number = 0 : Angle to compare Rotation X with in degrees |
Compare Rotation Z | Compare the Sprite's current Rotation Z. | - Comparison comparison: - Angle (degrees) number = 0 : Angle to compare Rotation Z with in degrees |
Name | Type | Description | Parameters |
---|---|---|---|
Transform | |||
Elevation Usage: MyObject.SimpleThree Sprite.Elevation |
number |
The Sprite Elevation in Pixels. | |
Rotation X Usage: MyObject.SimpleThree Sprite.RotationX |
number |
The Sprite Rotation X in Degrees. | |
Rotation Z Usage: MyObject.SimpleThree Sprite.RotationZ |
number |
The Sprite Rotation Z in Degrees. |