Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Weapon ideas #4

Open
Jigoku opened this issue Feb 5, 2016 · 1 comment
Open

Weapon ideas #4

Jigoku opened this issue Feb 5, 2016 · 1 comment

Comments

@Jigoku
Copy link
Owner

Jigoku commented Feb 5, 2016

Player Weapons

Implemented

  • Cannon (default)
  • Blaster
  • Pulse beam ❗️
  • Plasma
  • Rockets
  • Radial Mines
  • Partical Wave ❗️
  • Orbiter/barrier

❗️ = needs refining

Unimplemented

  • Laser Beam
    Sine wave projectile
  • Homing Rockets
    flys to nearest enemy after X amount of time
  • Rear/Side cannons
    Same as cannon but different directions
  • Shield Depleter
    Uses all of the ships shield energy dealing lots of damage in vicinity
  • Smart missiles
    Small projectiles that fire automatically to the nearest enemy, giving small damage
@Jigoku
Copy link
Owner Author

Jigoku commented Jun 20, 2016

Enemy Weapons

These should be unique to the ship type. Each having it's own weapon style... but different from any player weapons. Larger enemies should have multiple types of attack (for instance, a boss might fire cannons, and lasers)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants
@Jigoku and others