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Zelda-RPG-Engine

A work in progress!

game engine for 2d top down games written in c++

  • uses openGL for rendering, GLFW for windowing and input
  • other libraries used: rapidjson, stb_image and freetype
  • loads json maps generated by tiled level editor
  • embeds lua using the standard lua C API
  • all gameplay code written in lua - see scripts folder for examples and GameObject.cpp / GameObject.h for lua wrapped functions
  • unity style scripting of game objects (see ScriptableGameObject class)
  • main loop, level loading, rendering, collision detection, creating and destroying game objects happens in C++
  • features different rendering for UI overlay, including text rendering using freetype
  • classic JRPG message box system, choose box position, size, text size, font and background box sprite
  • automatically split arbitrary lengths of string into a series of message boxes

To Do:

  • make an in-engine level editor using imgui
  • add sound - IN PROGRESS
  • add particle effects system
  • add screen shake effect
  • add shader based visual effects
  • add lua scripting to the ui overlay - IN PROGRESS
  • add cutscene mode - lua coroutine scriptable cutscenes

https://www.youtube.com/watch?v=g_QxpIHQ8Xw

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