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*out | ||
*logs | ||
*actions | ||
*notifications | ||
*tools | ||
plugins | ||
user_trunk.yaml | ||
user.yaml | ||
tmp |
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# Prettier friendly markdownlint config (all formatting rules disabled) | ||
extends: markdownlint/style/prettier |
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enable=all | ||
source-path=SCRIPTDIR | ||
disable=SC2154 | ||
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# If you're having issues with shellcheck following source, disable the errors via: | ||
# disable=SC1090 | ||
# disable=SC1091 |
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rules: | ||
quoted-strings: | ||
required: only-when-needed | ||
extra-allowed: ["{|}"] | ||
key-duplicates: {} | ||
octal-values: | ||
forbid-implicit-octal: true |
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# This file controls the behavior of Trunk: https://docs.trunk.io/cli | ||
# To learn more about the format of this file, see https://docs.trunk.io/reference/trunk-yaml | ||
version: 0.1 | ||
cli: | ||
version: 1.22.1 | ||
# Trunk provides extensibility via plugins. (https://docs.trunk.io/plugins) | ||
plugins: | ||
sources: | ||
- id: trunk | ||
ref: v1.5.0 | ||
uri: https://github.com/trunk-io/plugins | ||
# Many linters and tools depend on runtimes - configure them here. (https://docs.trunk.io/runtimes) | ||
runtimes: | ||
enabled: | ||
- go@1.21.0 | ||
- node@18.12.1 | ||
- python@3.10.8 | ||
# This is the section where you manage your linters. (https://docs.trunk.io/check/configuration) | ||
lint: | ||
enabled: | ||
- actionlint@1.7.0 | ||
- checkov@3.2.95 | ||
- eslint@8.57.0 | ||
- git-diff-check | ||
- markdownlint@0.40.0 | ||
- osv-scanner@1.7.3 | ||
- oxipng@9.1.1 | ||
- prettier@3.2.5 | ||
- shellcheck@0.10.0 | ||
- shfmt@3.6.0 | ||
- trivy@0.51.1 | ||
- trufflehog@3.76.3 | ||
- yamllint@1.35.1 | ||
actions: | ||
disabled: | ||
- trunk-announce | ||
- trunk-check-pre-push | ||
- trunk-fmt-pre-commit | ||
enabled: | ||
- trunk-upgrade-available |
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const lib = require("textvox3d"); | ||
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/** | ||
* Calculate viewport dimensions. | ||
* | ||
* @param {object} camera - The camera object. | ||
* @param {number} d - Distance. | ||
* @param {number} cubeSize - The size of the cube. | ||
* @return {object} - Object containing the width and height of the viewport. | ||
*/ | ||
function calibrateViewportDimensions(camera, d, cubeSize) { | ||
const focalLength = camera.fl; | ||
const viewportHeight = 2 * cubeSize; | ||
const viewportWidth = (viewportHeight * d) / focalLength; | ||
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return { width: viewportWidth, height: viewportHeight }; | ||
} | ||
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const f = 0; | ||
const camera = new lib.camera(55, 10, [7, -7, 5], [64, 0, 47]); | ||
const viewport = new lib.viewport( | ||
const camera = new lib.Camera(55, 10, [7, -7, 5], [64, 0, 47]); | ||
const viewport = new lib.Viewport( | ||
process.stdout.columns, | ||
process.stdout.rows - 1, | ||
); | ||
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const cubeMesh = lib.getMesh("cube"); | ||
const cube = new lib.gameobject(cubeMesh, [0, 0, 0], [0, 0, 0], [2, 2, 2]); | ||
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// Anti - JSLint | ||
cube; | ||
camera; | ||
calibrateViewportDimensions(camera, 10, 100); | ||
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/** | ||
* Function to test the viewport. | ||
*/ | ||
function viewportTest() { | ||
let i = 0; | ||
while (i < viewport.height) { | ||
if (i === 0) { | ||
const a = lib.repeatStringNumTimes( | ||
"0", | ||
viewport.width - (f.toString().length + 2), | ||
); | ||
console.log(`${a}f=${f}`); | ||
} else { | ||
console.log("0"); | ||
} | ||
i++; | ||
} | ||
} | ||
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/** | ||
* Function to update the frame. | ||
*/ | ||
function frame() { | ||
viewportTest(); | ||
f++; | ||
} | ||
const cube = new lib.GameObject(cubeMesh, [0, 0, 0], [0, 0, 0], [2, 2, 2]); | ||
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frame(); | ||
// setInterval(frame, 50) | ||
// We will do just horizontal first |