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코드 정리 및 미구현된 항목들 정리 #19
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USE_OUT_ANISOTROPIC_VOXEL_TEXTURES -> USE_OUT_VOXEL_MAP #19
완료 |
처리 완료 |
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아, 작업은 #16_0 에서 작업한다. |
굳이.. 1번 작업이 필요하긴 할까? |
This issue was moved to TeamSOC/SOCEngine#19 |
Texture와 Map의 용어를 통일할것, shader 내 코드 정리들현재 지내는 환경이.. 환경이다보니.. 이런 작업 위주로 진행하는게 좋을듯 싶다.
굳이 디버깅이 필요없는 작업들이니깐 말이다.
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