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GI 갈아엎기 / VCT 다시 구현 #38

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Jin02 opened this issue Sep 10, 2016 · 1 comment
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GI 갈아엎기 / VCT 다시 구현 #38

Jin02 opened this issue Sep 10, 2016 · 1 comment
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Jin02 commented Sep 10, 2016

코드도 일관성이 없고
버그가 나도 어디에서 나는지 확인하기도 힘들다.

더군다나 설계하지 않고 그냥 손가는대로 구현하다보니 구조도 뒤죽박죽이다.
중복되는 코드또한 상당히 많다.
#29 #2 #7 #16 등.. 전부 VCT 구현하겠다고 삽질한 이슈들이다.

지금 현재 있는걸 다시 지우고 새롭게 구현하는게 옳다고 생각된다.
#15 도 염두에 두고 설계해야한다.

@Jin02 Jin02 self-assigned this Sep 10, 2016
@Jin02 Jin02 changed the title VCT 다시 구현 GlobalIllumination 갈아엎고 다시 구현 Sep 10, 2016
@Jin02 Jin02 changed the title GlobalIllumination 갈아엎고 다시 구현 VCT 다시 구현 Sep 10, 2016
@Jin02 Jin02 changed the title VCT 다시 구현 GI 갈아엎기 / VCT 다시 구현 Sep 11, 2016
Jin02 added a commit that referenced this issue Sep 24, 2016
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1. MipmapVoxelTexture -> MipmapVoxelMap 으로 이름 변경
2. AnisotropicMipmap 추가

#38
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@Jin02 Jin02 added Done and removed Accept labels Sep 26, 2016
@Jin02 Jin02 closed this as completed Sep 26, 2016
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@Jin02 Jin02 mentioned this issue Oct 7, 2016
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Jin02 commented Sep 9, 2018

This issue was moved to TeamSOC/SOCEngine#38

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