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GI 갈아엎기 / VCT 다시 구현 #38
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Jin02
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1. MipmapVoxelTexture -> MipmapVoxelMap 으로 이름 변경 2. AnisotropicMipmap 추가 #38
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This issue was moved to TeamSOC/SOCEngine#38 |
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코드도 일관성이 없고
버그가 나도 어디에서 나는지 확인하기도 힘들다.
더군다나 설계하지 않고 그냥 손가는대로 구현하다보니 구조도 뒤죽박죽이다.
중복되는 코드또한 상당히 많다.
#29 #2 #7 #16 등.. 전부 VCT 구현하겠다고 삽질한 이슈들이다.
지금 현재 있는걸 다시 지우고 새롭게 구현하는게 옳다고 생각된다.
#15 도 염두에 두고 설계해야한다.
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