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This repository has been archived by the owner on Feb 1, 2024. It is now read-only.
Define the server side game state. Keep a multiple of 4 bytes please.
Keep in mind that we prefer lots of data that doesn't change as opposed to a little data that changes every frame. For eg a missile, We can predict where it goes so we really only need it's origin and direction, and when it was fired, rather than its x,y,z every frame.
The text was updated successfully, but these errors were encountered:
Game States:
Startup (no-one moves, everyone in starting positions, 30 seconds - configurable)
Playtime (play until two teams are all dead)
Endtimes (Freelook + move allowed, show scoreboard, 30 seconds - configurable)
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Define the server side game state. Keep a multiple of 4 bytes please.
Keep in mind that we prefer lots of data that doesn't change as opposed to a little data that changes every frame. For eg a missile, We can predict where it goes so we really only need it's origin and direction, and when it was fired, rather than its x,y,z every frame.
The text was updated successfully, but these errors were encountered: