You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Feb 1, 2024. It is now read-only.
the interface to disconnect a client is exposed by the NetworkManagerClient.
The Game state itself cannot explicitly disconnect a player (although the state is told when a player disconnects via IStateManager).
It can sorta do it by returning false to IsConnected. But it cannot return a fail reason.
Currently the network depends on IStateManager, but not the other way around (nor do I want that linkage).
Figure out how to solve this, then solve it.
The text was updated successfully, but these errors were encountered: