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Apparently the BOTs take a normal player slot - so if I have a 32 man server and there are 10 BOTs spawned then only 22 players can join the server before it is full and nobody else can join.
I would like to suggest that a feature be added to get around this:
When a player joins the server a check should be made to see if the server has reached capacity, if it has and there are BOTs spawned then a BOT should be kicked.
This would then make sure that the full capacity of the server can be filled by players and the BOTs could still be available whilst the server is populating.
Maybe add an option to enable/disable the feature as some might not want it?
The text was updated successfully, but these errors were encountered:
I already tested it, but none of the hooks / events gets fired if the server is full. So the only way will be to keep always one slot free... But this can be implemented with a optional setting.
Apparently the BOTs take a normal player slot - so if I have a 32 man server and there are 10 BOTs spawned then only 22 players can join the server before it is full and nobody else can join.
I would like to suggest that a feature be added to get around this:
When a player joins the server a check should be made to see if the server has reached capacity, if it has and there are BOTs spawned then a BOT should be kicked.
This would then make sure that the full capacity of the server can be filled by players and the BOTs could still be available whilst the server is populating.
Maybe add an option to enable/disable the feature as some might not want it?
The text was updated successfully, but these errors were encountered: