Skip to content

Releases: Joe91/fun-bots

V2.9.0-RC1

22 Apr 13:41
Compare
Choose a tag to compare
V2.9.0-RC1 Pre-release
Pre-release

Support Server
Donate
Image
Image

Welcome to the changelogs for release V2.9

This is the changelog for the version V2.9 Don't forget to join us on Discord

Changelog

New features / improvements

  • Merged pull request #318 from tagener-noisu Navigation fixes
  • Merged pull request #325 form tagener-noisu several small improvements
  • POI Implementation with beacon as first usage by tagener-noisu
  • Post-revive delay was added by Bree_Arnold
  • static attributs and behaviors of bots added
  • other handling for going back to the trace after attack
  • improve Gamedirector on Conquest
  • improve PathSwitcher
  • Bots now defend objectives
  • Reintroduce the collision-raycast -> bots can now see through windows
  • Obstacels on XP4_quake get destroyed on level loaded (by tagener-noisu)
  • Obtion to not use jets was added (by tagener-noisu)
  • Bots can Revive Bots now #327

Bug fixes

  • Merged pull request #323 from tagener-noisu Path-Switcher fixes
  • Bots find best squad after team-switch again.
  • Aiming with the defib was fixed by Bree_Arnold
  • fixed wrong spawn-delay after revive of bots

New maps

  • Conquest Large MP_018 by ThyKingdomCome
  • Conquest Large MP_017 by ThyKingdomCome
  • Conquest Large XP3_Valley by ThyKingdomCome
  • XP4_FD Scavenger by Volbeat13
  • XP4_Parl Scavenger by Volbeat13
  • XP4_Quake Scavenger by Volbeat13
  • XP3_Shield TankSuperiority by Augusta

Updated maps

  • Conquest Small MP_001 by IgorUA
  • Conquest Small MP_003 by IgorUA
  • Conquest Small MP_007 by IgorUA
  • Conquest Small MP_011 by IgorUA
  • Conquest Small MP_012 by IgorUA
  • Conquest Small MP_013 by IgorUA
  • Conquest Small MP_017 by IgorUA
  • Conquest Small MP_018 by IgorUA
  • Assault Small XP1_001 by IgorUA
  • Assault Large XP1_001 by IgorUA
  • Conquest Small XP1_002 by IgorUA
  • Conquest Large XP1_002 by IgorUA
  • Assault Small XP1_003 by IgorUA
  • Assault Small XP1_004 by IgorUA
  • Conquest Small XP3_Alborz by IgorUA
  • Conquest Small XP3_Valley by IgorUA
  • Assault Small XP4_Rubble by MeisterPeitsche
  • Conquest Small XP3_Desert by MeisterPeitsche
  • Conquest Small XP3_Shield by MeisterPeitsche
  • Conquest Large XP3_Shield by IgorUA
  • Conquest Small XP4_FD by MeisterPeitsche
  • Conquest Small XP4_Parl by MeisterPeitsche
  • Conquest Small XP5_001 by MeisterPeitsche
  • Conquest Small XP5_002 by MeisterPeitsche
  • Conquest Small XP5_003 by IgorUA
  • Conquest Small XP5_004 by MeisterPeitsche
  • Conquest Large/Small MP_Subway by ThyKingdomCome (with beacons)
  • Conquest Large MP_018 by ThyKingdomCome (with beacons)
  • Conquest Large XP4_Quake by ThyKingdomCome (with beacons)
  • Rush MP_Subway by Clef_went away (with beacons)
  • TDM XP2_Office by Clef_went away
  • TDM XP2_Palace by Clef_went away
  • TDM XP4_Quake by Clef_went away
  • TDM XP4_FD by Clef_went away

Documentation update

V2.8.0

02 Oct 18:17
Compare
Choose a tag to compare

Support Server
Donate
Image
Image

Welcome to the changelogs for release V2.8

This is the changelog for the version V2.8 Don't forget to join us on Discord

Changelog

New features / improvements

  • remove Zombie-mode (will soon be a separated mod, currently on a branch)
  • real Hitboxes thanks to crazy workaround by Bree_Arnold
  • option to use old hitboxes (and enable bots to use the knive again) in Registry added
  • fix and update permissions in UI
  • add option for vehicles to move while attacking (default active)
  • improve rocket- and nade-handling
  • fix for end-of-round-crash on conquest
  • Option in Registry added to prevent bots from spawning on the last ticket in conquest
  • improve compatibility to more-gore-mode
  • vehicle-weapon-improvement and code-cleanup by tagener-noisu #295
  • Real weapondata and aimin in Gunmaster #292
  • Merged pull request #301 from tagener-noisu min nade distance for bots (also with Registry-Entry)
  • Merged pull request #300 from tagener-noisu trace navigation
  • Mergeed pull request #303 from tagener-noisu ifv_tows weapon usage
  • Offset of vehicle-weapons was added
  • Kill inactive bots after some time (#307)
  • Merged pull request #314 from tagener-noisu Change target waypoint distance for air vehicles

Bug fixes

  • fix meele attack
  • missing nil-check in vehicle-movement
  • fix bots getting stuck on vehicle-paths #297
  • overwrite of loop / reverse path does not work #304
  • fix GM-Rocket-usage #305

New maps

  • Gunmaster for MP_001 by Augusta
  • Gunmaster for MP_003 by Augusta
  • Gunmaster for MP_007 by Augusta
  • Gunmaster for MP_011 by Augusta
  • Gunmaster for MP_012 by Augusta
  • Gunmaster for MP_018 by Augusta
  • GunMaster for XP1_003 by Volbeat13
  • Rush for XP4_FD by Rolling Wave
  • Rush for XP4_Parl by Rolling Wave
  • Rush for XP4_Quake by Rolling Wave
  • Rush for XP3_Desert by Rolling Wave
  • Rush for XP3_Valley by Rolling Wave
  • SquadRush for MP_011 by Odysseus
  • SquadRush for XP3_Shield by Odysseus
  • Scavenger for XP4_Rubble by Odysseus
  • SquadRush for XP4_Quake by Volbeat13
  • SquadRush for XP3_Valley by day of light
  • Rush for XP5_001 by Volbeat13
  • Rush for XP5_002 by Sunseeker
  • Rush for XP5_003 by Sunseeker
  • Rush for XP3_Shield by Sunseeker
  • SquadRush XP2_Factory by Sunseeker
  • SquadRush XP2_Office by Sunseeker
  • SquadRush XP5_002 by Sunseeker
  • SquadRush XP5_004 by Sunseeker
  • SquadRush for XP3_Alborz by Every_knows9
  • SquadRush for MP_001 by Every_knows9
  • SquadRush for MP_003 by Every_knows9
  • SquadRush for MP_007 by Every_knows9
  • SquadRush for MP_017 by Every_knows9
  • SquadRush for MP_Subway by Every_knows9
  • SquadRush for XP3_Desert by Every_knows9

Updated maps

  • Rush for MP_001 by Rolling Wave
  • Rush for MP_012 by Rolling Wave
  • Rush for MP_013 by Rolling Wave
  • Rush for MP_003 by Volbeat13
  • Rush for MP_011 by Odysseus
  • Rush for MP_017 by Odysseus
  • Rush for MP_018 by Odysseus
  • TDM XP2_Factory Rework by Sunseeker
  • Rush for XP1_003 Rework by Sunseeker
  • Rush for XP1_001 Rework by Sunseeker
  • Rush for XP4_Quake Rework by Sunseeker
  • Conquest Large for MP_011 by ThyKingdomCome

Documentation update

V2.8.0-RC1

12 Aug 08:41
Compare
Choose a tag to compare
V2.8.0-RC1 Pre-release
Pre-release

Support Server
Donate
Image
Image

Welcome to the changelogs for release V2.8

This is the changelog for the version V2.8,0 Don't forget to join us on Discord

Changelog

New features / improvements

  • remove Zombie-mode (will soon be a separated mod, currently on a branch)
  • real Hitboxes thanks to crazy workaround by Bree_Arnold
  • option to use old hitboxes (and enable bots to use the knive again) in Registry added
  • fix and update permissions in UI
  • add option for vehicles to move while attacking (default active)
  • improve rocket- and nade-handling
  • fix for end-of-round-crash on conquest
  • Option in Registry added to prevent bots from spawning on the last ticket in conquest
  • improve compatibility to more-gore-mode
  • vehicle-weapon-improvement and code-cleanup by tagener-noisu #295
  • Real weapondata and aimin in Gunmaster #292
  • Merged pull request #301 from tagener-noisu min nade distance for bots (also with Registry-Entry)
  • Merged pull request #300 from tagener-noisu trace navigation
  • Mergeed pull request #303 from tagener-noisu ifv_tows weapon usage

Bug fixes

  • fix meele attack
  • missing nil-check in vehicle-movement
  • fix bots getting stuck on vehicle-paths #297
  • overwrite of loop / reverse path does not work #304

New maps

  • Gunmaster for MP_001 by Augusta
  • Gunmaster for MP_003 by Augusta
  • Gunmaster for MP_007 by Augusta
  • Gunmaster for MP_011 by Augusta
  • Gunmaster for MP_012 by Augusta
  • Gunmaster for MP_018 by Augusta
  • Rush for XP4_FD by Rolling Wave
  • Rush for XP4_Parl by Rolling Wave
  • Rush for XP4_Quake by Rolling Wave
  • Rush for XP3_Desert by Rolling Wave
  • Rush for XP3_Valley by Rolling Wave
  • SquadRush for MP_011 by Odysseus
  • SquadRush for XP3_Shield by Odysseus
  • Scavenger for XP4_Rubble by Odysseus
  • SquadRush for XP3_Valley by day of light
  • Rush for XP5_002 by Sunseeker
  • Rush for XP5_003 by Sunseeker
  • Rush for XP3_Shield by Sunseeker
  • SquadRush XP2_Factory by Sunseeker
  • SquadRush XP2_Office by Sunseeker
  • SquadRush XP5_002 by Sunseeker
  • SquadRush XP5_004 by Sunseeker
  • SquadRush for XP3_Alborz by Every_knows9
  • SquadRush for MP_001 by Every_knows9
  • SquadRush for MP_003 by Every_knows9
  • SquadRush for MP_007 by Every_knows9
  • SquadRush for MP_017 by Every_knows9
  • SquadRush for MP_Subway by Every_knows9
  • SquadRush for XP3_Desert by Every_knows9

Updated maps

  • Rush for MP_001 by Rolling Wave
  • Rush for MP_012 by Rolling Wave
  • Rush for MP_013 by Rolling Wave
  • Rush for MP_011 by Odysseus
  • Rush for MP_017 by Odysseus
  • Rush for MP_018 by Odysseus
  • TDM XP2_Factory Rework by Sunseeker
  • Rush for XP1_003 Rework by Sunseeker
  • Rush for XP1_001 Rework by Sunseeker
  • Rush for XP4_Quake Rework by Sunseeker

Documentation update

V2.7.1

27 Jan 20:28
Compare
Choose a tag to compare

Support Server
Donate
Image
Image

Welcome to the changelogs for release V2.7.1

This is the changelog for the version V2.7.1 Don't forget to join us on Discord

Changelog

New features / improvements

  • real ticket-count on conquest thanks to VU bugfix
  • updated chinese translation (by Augusta)
  • auto-translation-scripts (by Jo�o Vitor)
  • add Japanese and Portuguese
  • massive rework of all python-scripts (by Jo�o Vitor)
  • temporary workaround for not working collition-raycasts
  • new setting and probability for snipers to attack choppers
  • limit number of Bots in a vehicle (new config-value)
  • fix Timout when saving huge paths #204
  • fix compatibility with More Vehicles-Mod
  • Option to prevent bots from attacking other players
  • usage of Mobile Artillery possible (#200)
  • jets and choppers also use secondary weapon
  • Bots with missiles attack on larger distances
  • air-missiles of bots get used much better now
  • improve Rush-Logic with new VEXT-Version
  • use more stable Rush-Events with new VEXT-Version
  • New menu for Trace-Creation - no need to use the console anymore
  • Bots now try to use all vehicles in a base
  • Some variation in the appearance of vehicles (idea from KrazyIvan777)
  • Jets are focused on air-targets and more active.
  • Support separated traces for each gamemode, even if compatible with other gamemode
  • Removed Zombie-Option from fun-bots.

Bug fixes

  • fix scavenger revive
  • fix usage of javelin
  • some attack- and aiming-issues with vehicles
  • Don't spawn new bots when kicked by RCON
  • some minor fixes in the trace-creation
  • fix backwards steering of vehicles
  • fix missing Path-Menu-Commands
  • fix Config.lua not getting applied as wanted
  • fix timer-init

New maps

  • Rush for Talah Market
  • Rush for Epicenter (by ghost runaway)
  • several New maps for GunMaster by Augusta (MP_013, MP_017, MP_Subway, XP5_002, XP5_003)

Updated maps

  • Fix Wake-Island Rush
  • New paths for mobile arillery on XP3 Desert Conquest Small (by KrazyIvan777)
  • New paths for mobile arillery on XP3 Shield Conquest Small (by KrazyIvan777)
  • New paths for mobile arillery on XP3 Alborz Conquest Small (by KrazyIvan777)
  • New paths for mobile arillery on XP3 Valley Conquest Small (by KrazyIvan777)
  • New and improved paths for SP_Jet TDM (by Augusta)
  • New and improved paths for SP_Valley TDM (by Augusta)

Documentation update

V2.7.0 - RC1

25 Dec 20:35
Compare
Choose a tag to compare

Support Server
Donate
Image
Image

Welcome to the changelogs for release V2.7.0

This is the changelog for the version V2.7.0 Don't forget to join us on Discord

Changelog

New features / improvements

  • real ticket-count on conquest thanks to VU bugfix
  • updated chinese translation (by Augusta)
  • auto-translation-scripts (by Jo�o Vitor)
  • add Japanese and Portuguese
  • massive rework of all python-scripts (by Jo�o Vitor)
  • temporary workaround for not working collition-raycasts
  • new setting and probability for snipers to attack choppers
  • limit number of Bots in a vehicle (new config-value)
  • fix Timout when saving huge paths #204
  • fix compatibility with More Vehicles-Mod
  • Option to prevent bots from attacking other players
  • usage of Mobile Artillery possible (#200)
  • jets and choppers also use secondary weapon
  • Bots with missiles attack on larger distances
  • air-missiles of bots get used much better now
  • improve Rush-Logic with new VEXT-Version
  • use more stable Rush-Events with new VEXT-Version
  • New menu for Trace-Creation - no need to use the console anymore
  • Bots now try to use all vehicles in a base
  • Some variation in the appearance of vehicles (idea from KrazyIvan777)
  • Jets are focused on air-targets and more active.
  • Support separated traces for each gamemode, even if compatible with other gamemode

Bug fixes

  • fix scavenger revive
  • fix usage of javelin
  • some attack- and aiming-issues with vehicles
  • Don't spawn new bots when kicked by RCON
  • some minor fixes in the trace-creation
  • fix backwards steering of vehicles
  • fix missing Path-Menu-Commands
  • fix Config.lua not getting applied as wanted

New maps

  • Rush for Talah Market
  • Rush for Epicenter (by ghost runaway)
  • several New maps for GunMaster by Augusta (MP_013, MP_017, MP_Subway, XP5_002, XP5_003)

Updated maps

  • Fix Wake-Island Rush
  • New paths for mobile arillery on XP3 Desert Conquest Small (by KrazyIvan777)
  • New paths for mobile arillery on XP3 Shield Conquest Small (by KrazyIvan777)
  • New paths for mobile arillery on XP3 Alborz Conquest Small (by KrazyIvan777)
  • New paths for mobile arillery on XP3 Valley Conquest Small (by KrazyIvan777)
  • New and improved paths for SP_Jet TDM (by Augusta)
  • New and improved paths for SP_Valley TDM (by Augusta)

Documentation update

V2.6.2

09 Oct 17:45
Compare
Choose a tag to compare

Support Server
Donate
Image
Image

Welcome to the changelogs for release V2.6.2

This is the changelog for the version V2.6.2. Don't forget to join us on Discord

Changelog

New features / improvements

  • passengers can change seats
  • passengers exit vehicles on low health
  • terrain-handling of vehicles added
  • better splitting of objectives between the bots
  • Support Scavenger Gamemode
  • Don't modify ammo on Kit-Pickup
  • simplify permissions. No need to be on the server anymore
  • REAL AIMING OF BOTS Thanks to Bree_Arnold!!! Please use the dev-version of VU
  • Recoil-Compensation added for all Bots dependant of skill
  • keep Skill of Bot for whole game
  • restructurisation of Bot.lua-Class
  • massive rework on BotSpawner to prevent crashes on Map-Change.
  • massive refactoring of BotManager by Bree_Arnold!
  • cleanup of unused code
  • #80 Engineers use missiles
  • massive rework on NodeEditor: Now completely on Server
  • count paths correctly
  • delte existing path now possible
  • Bots use flares or smoke
  • Limit Distance of Bots when they shoot back
  • Use Statevents to increase Rush-Stability
  • Bots use Squad-Perks (#101)
  • First implementation of Alternate Weapons on some vehicles (#172)
  • Spawn at Player, if player close to path
  • Don't use missiles without vehicles
  • Don't spam nades on vehicles anymore

Bug fixes

  • #218 increased auto-sniper-time a little
  • fix throw of nade too early / often
  • #227 fix for crash on mapchange with current VU-Version
  • fix some static move-modes with new Bot-Structure
  • small fix of wrong appearance of some assault-bots
  • modified mapfiles with newlines can be imported now
  • several bugs in new node-editor
  • fix endless attack of vehicles
  • fix Gunmaster Gamemode
  • fix Bots keeping the knife for one whole fight.
  • workaround for Raycast-Bug

New maps

  • Rush Wake Island

Updated maps

  • XP4_Parl_ConquestLarge0 (fixed some paths #219)

V2.6.0-RC1

12 Sep 14:46
Compare
Choose a tag to compare
V2.6.0-RC1 Pre-release
Pre-release

Support Server
Donate
Image
Image

Welcome to the changelogs for release V2.6.0

This is the changelog for the version V2.6.0. Don't forget to join us on Discord

Changelog

New features / improvements

  • passengers can change seats
  • passengers exit vehicles on low health
  • terrain-handling of vehicles added
  • better splitting of objectives between the bots
  • Support Scavenger Gamemode
  • Don't modify ammo on Kit-Pickup
  • simplify permissions. No need to be on the server anymore
  • REAL AIMING OF BOTS Thanks to Bree_Arnold!!! Please use the dev-version of VU
  • Recoil-Compensation added for all Bots dependant of skill
  • keep Skill of Bot for whole game
  • restructurisation of Bot.lua-Class
  • massive rework on BotSpawner to prevent crashes on Map-Change.
  • massive refactoring of BotManager by Bree_Arnold!
  • cleanup of unused code
  • #80 Engineers use missiles
  • massive rework on NodeEditor: Now completely on Server
  • count paths correctly
  • delte existing path now possible

Bug fixes

  • #218 increased auto-sniper-time a little
  • fix throw of nade too early / often
  • #227 fix for crash on mapchange with current VU-Version
  • fix some static move-modes with new Bot-Structure
  • small fix of wrong appearance of some assault-bots
  • modified mapfiles with newlines can be imported now
  • several bugs in new node-editor

New maps

Updated maps

  • XP4_Parl_ConquestLarge0 (fixed some paths #219)

V2.5.3

20 Apr 19:47
Compare
Choose a tag to compare

Support Server
Donate
Image
Image

Welcome to the changelogs for release V2.5.3

This is a Bugfix-Release to support the new VU-version on the prod branch correctly
Don't forget to join us on Discord
If you like this mod feel free to Donate

Changelog

  • workaround for crash with CustomSoldierData --> this causes some errors from time to time, but much less crashes
  • Support for some stationary launchers (Kornet and TOW2)
  • bugfix bot do friendly fire after revive
  • bugfix revive if already dead
  • fix some invalid weapon-attachments
  • remove some warnings

V2.5.0

05 Apr 08:25
Compare
Choose a tag to compare

Support Server
Donate
Image
Image

Welcome to the changelogs for release V2.5.0

This is the changelog for the version V2.5.0. Don't forget to join us on Discord

Changelog

New features

  • Bot-Command-Key now configurable in Registry.lua
  • Max tries to find a valid path (Rush) now in Registry.lua
  • Separated Weapon-Lists per Team
  • Cleanup of code
  • Improved soldier aiming in larger distances
  • Option to use advanced aiming algorithms for every bot
  • Improved spawning in SQDM (#209)
  • more comments in the registry
  • Skill now applied in both directions
  • Improved aiming in vehicles on larger distances
  • Allow empty-Bot-Tokens
  • Improve language-scripts
  • Chinese translation updated by FanShiFu
  • bots exit vehicles on low HP #116
  • bots in vehicles shoot back if hit
  • Option for bots to not use air-vehicles
  • Add option for random team-switch(#213)
  • Bots can now spawn at squad-vehicles of bots or players (#115)
  • Option to use Bot-Names added (#152)
  • Bots use better seat in vehicle if one available (#148)
  • improved path-finding when exiting vehicles

Bug fixes

  • Several Bugfixes thanks to Bree_Arnold (#207)
  • Bugfix saving Weapon-Modifications
  • Reload Rockets if empty
  • some tweaks to improve performance on tracing (possible since a fix of a memoryleak by VU)
  • fixed Bot-Team-Detection
  • rework of some language-stings
  • Bugifx on vehicle-exit
  • Workaround for Missing-Kit-Bug by Lesley (Careful with this option! Might cause crashes)
  • fixed option with comm-permissions
  • fixed bots on vehicles behaving strange
  • fixed seat-swap in some choppers
  • bugfix bot-behaviour when toggling attack-mode

New maps

  • Vehicles for Rush Theran Highway by BOB
  • Vehicles for Rush Sharqi Peninsula with vehicles by BOB
  • TDM paths for SP_Villa
  • TDM paths for SP_Valley
  • TDM paths for SP_Jet
  • TDM paths for COOP_002
  • TDM paths for COOP_006

Updated maps

  • Lots and lots of Updated maps by MeisterPeitsche (exit-command of vehicles)

V2.5.0-RC3

16 Feb 18:25
Compare
Choose a tag to compare
V2.5.0-RC3 Pre-release
Pre-release

Support Server
Donate
Image

Welcome to the changelogs for release V2.5.0

This is the changelog for the version V2.5.0. Don't forget to join us on Discord

Changelog

New features

  • Bot-Command-Key now configurable in Registry.lua
  • Max tries to find a valid path (Rush) now in Registry.lua
  • Separated Weapon-Lists per Team
  • Cleanup of code
  • Improved soldier aiming in larger distances
  • Option to use advanced aiming algorithms for every bot
  • Improved spawning in SQDM (#209)
  • more comments in the registry
  • Skill now applied in both directions
  • Improved aiming in vehicles on larger distances
  • Allow empty-Bot-Tokens
  • Improve language-scripts
  • Chinese translation updated by FanShiFu
  • bots exit vehicles on low HP #116
  • bots in vehicles shoot back if hit
  • Option for bots to not use air-vehicles
  • Add option for random team-switch(#213)
  • Bots can now spawn at squad-vehicles of bots or players (#115)
  • Option to use Bot-Names added (#152)
  • Bots use better seat in vehicle if one available (#148)
  • improved path-finding when exiting vehicles

Bug fixes

  • Several Bugfixes thanks to Bree_Arnold (#207)
  • Bugfix saving Weapon-Modifications
  • Reload Rockets if empty
  • some tweaks to improve performance on tracing (possible since a fix of a memoryleak by VU)
  • fixed Bot-Team-Detection
  • rework of some language-stings
  • Bugifx on vehicle-exit
  • Workaround for Missing-Kit-Bug by Lesley (Careful with this option! Might cause crashes)
  • fixed option with comm-permissions
  • fixed bots on vehicles behaving strange
  • fixed seat-swap in some choppers
  • bugfix bot-behaviour when toggling attack-mode

New maps

  • Vehicles for Rush Theran Highway by BOB
  • Vehicles for Rush Sharqi Peninsula with vehicles by BOB
  • TDM paths for SP_Villa
  • TDM paths for SP_Valley
  • TDM paths for SP_Jet
  • TDM paths for COOP_002
  • TDM paths for COOP_006

Updated maps

  • Lots and lots of Updated maps by MeisterPeitsche (exit-command of vehicles)

Documentation update