Skip to content
This repository has been archived by the owner on Jan 24, 2019. It is now read-only.

Commit

Permalink
Lastminute bugfix v1.3.2.4
Browse files Browse the repository at this point in the history
  • Loading branch information
Jofairden committed Sep 23, 2017
1 parent 60b105f commit e8d35b9
Show file tree
Hide file tree
Showing 3 changed files with 40 additions and 36 deletions.
1 change: 1 addition & 0 deletions Changelogs/v1.3.2.4.txt
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,7 @@ Thanks to Eldrazi for many contributions for this patch.
- Bosses
-- Fixed Wall of Shadows not being able to spawn (huzzah)
-- Fixed detached clampers (from the Motherboard fight) having incorrect life values
-- Fixed killing (True) Andas not registering as kill

- Mod source
-- Merged certain ModPlayer files, this possibly improves mod load speed
Expand Down
2 changes: 2 additions & 0 deletions NPCs/AndasBoss/TrueAndas.cs
Original file line number Diff line number Diff line change
Expand Up @@ -194,6 +194,8 @@ public override bool PreDraw(SpriteBatch spriteBatch, Color lightColor)

public override void NPCLoot()
{
TremorWorld.Boss.Andas.Downed();

if (Main.expertMode)
{
npc.DropBossBags();
Expand Down
73 changes: 37 additions & 36 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -11,42 +11,43 @@ Thanks to all the collaborators, Tremor will remain available and bugs will be f
## Changelogs for v1.3.2.4
Thanks to Eldrazi for many contributions for this patch.

- Misc
-- Glacier ice wall can now only spread to other ice or snow, this should prevent the entire world from getting covered in it (as reported)

- Alchemist class
-- Improved certain tooltips for alchemist class related items (please note I still probably missed many)
-- Fixed certain tooltips still saying 'alchemic', changed to say 'alchemical'
-- Fixed certain alchemist items not granting the right amount of increased damage or critical strike chance. Please note that this change can only affect your characters positively. Because if a tooltip showed a lesser increase than was actually given, I updated the tooltip to display the bigger increase. If a tooltip displayed a higher value than was actually given, I updated the given value to match the tooltip.
-- Improved Nova alchemist flask shadow trail opacity
-- Improved Shadow cloud opacity and added fade-out (many alchemist clouds need this)
-- Special note: for tML v0.10.1 I added a hook to adjust crit, but unfortunately (BECAUSE IM FOOKIN STOOPID) it doesn't work properly. No worries though! With a few workarounds, special crit for the alchemist class is still functional with some work-around code. This just means that whenever tML updates, I can remove all that extra code.
-- To add to the special note, this patch features a rather major buff for the alchemist class. I have abstracted alchemist specific code into it's own classes. With this work comes the change that alchemist projectiles (clouds, bursts, blasts.. you name it) will now also inherit the crit chance of your alchemist item, where this was previously not the case. This means that your alchemist related projectiles will crit more often, especially if you can get to increase your critical strike chance!
-- Also fixed critical chance not showing for certain items

- Items
-- Items that grant movement speed now also increase the player's maximum run speed by that amount, this ensures the movement speed bonus actually has effect when at capped speed
-- Certain tooltips have been improved to match the style of wording from vanilla
-- Improved and buffed Phantablast
-- All treasure bag tooltips 'right click to open' will now translate properly

- NPCs
-- Improved certain npc framing to update based on velocity
-- You will now see certain names and chats appear more often than others for town NPCs
-- Fixed many town NPCs not being able to receive their last 2 possible names
-- Fixed certain town NPCs their shops
-- Fixed certain town NPCs 'can spawns', some may not have been able to spawn before when they should have been able to

- Bosses
-- Fixed Wall of Shadows not being able to spawn (huzzah)
-- Fixed detached clampers (from the Motherboard fight) having incorrect life values

- Mod source
-- Merged certain ModPlayer files, this possibly improves mod load speed
-- Certain code was shortened, possibly reducing the mod size
-- Removed certain drop code for items that don't exist in the mod
-- Removed many npc expert scaling that did not actually scale anything. Please leave a suggestion when you find an appropiate scaling for an npc
-- Many magic formatting has been done
Misc
- Glacier ice wall can now only spread to other ice or snow, this should prevent the entire world from getting covered in it (as reported)

Alchemist class
- Improved certain tooltips for alchemist class related items (please note I still probably missed many)
- Fixed certain tooltips still saying 'alchemic', changed to say 'alchemical'
- Fixed certain alchemist items not granting the right amount of increased damage or critical strike chance. Please note that this change can only affect your characters positively. Because if a tooltip showed a lesser increase than was actually given, I updated the tooltip to display the bigger increase. If a tooltip displayed a higher value than was actually given, I updated the given value to match the tooltip.
- Improved Nova alchemist flask shadow trail opacity
- Improved Shadow cloud opacity and added fadeout (many alchemist clouds need this)
- Special note: for tML v0.10.1 I added a hook to adjust crit, but unfortunately (BECAUSE IM FOOKIN STOOPID) it doesn't work properly. No worries though! With a few workarounds, special crit for the alchemist class is still functional with some workaround code. This just means that whenever tML updates, I can remove all that extra code.
- To add to the special note, this patch features a rather major buff for the alchemist class. I have abstracted alchemist specific code into it's own classes. With this work comes the change that alchemist projectiles (clouds, bursts, blasts.. you name it) will now also inherit the crit chance of your alchemist item, where this was previously not the case. This means that your alchemist related projectiles will crit more often, especially if you can get to increase your critical strike chance!
- Also fixed critical chance not showing for certain items

Items
- Items that grant movement speed now also increase the player's maximum run speed by that amount, this ensures the movement speed bonus actually has effect when at capped speed
- Certain tooltips have been improved to match the style of wording from vanilla
- Improved and buffed Phantablast
- All treasure bag tooltips 'right click to open' will now translate properly

NPCs
- Improved certain npc framing to update based on velocity
- You will now see certain names and chats appear more often than others for town NPCs
- Fixed many town NPCs not being able to receive their last 2 possible names
- Fixed certain town NPCs their shops
- Fixed certain town NPCs 'can spawns', some may not have been able to spawn before when they should have been able to

Bosses
- Fixed Wall of Shadows not being able to spawn (huzzah)
- Fixed detached clampers (from the Motherboard fight) having incorrect life values
- Fixed killing (True) Andas not registering as kill

Mod source
- Merged certain ModPlayer files, this possibly improves mod load speed
- Certain code was shortened, possibly reducing the mod size
- Removed certain drop code for items that don't exist in the mod
- Removed many npc expert scaling that did not actually scale anything. Please leave a suggestion when you find an appropiate scaling for an npc
- Many magic formatting has been done

# Report bugs
Please make an [issue](https://github.com/Jofairden/Tremor/issues) to report the bug you found. Please check first if the mod has already been reported.
Expand Down

0 comments on commit e8d35b9

Please sign in to comment.