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Gregtech port #54
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Ugh, this one is a nightmare - Greg has yet again redone the way the textures work - most of the machines and blocks now use overlay textures, which means that they need completly redoing (and I've found that overlay-based textures don't tend to work very well with the JS texture style because they don't support semi-transparency. |
I managed to get a couple of things working locally on mine for gregtech,
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Well never mind that, just noticed someone else beat me to it. Will
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When doing the port in 7cd7208 I noticed some of the GUIs nerd to be redone. I'll be working on it every couple of days or so. |
Fixed some of the GUIs if you want to check them out. Still need to test them out to make sure no nasty surprises hiding in them. damonmensch@164ec952a236818b072fe8d6ccd1b3d32161471c |
I like the medieval look, but I know some of the new textures for chisel contributed by @Satellence look modern... do you have a sample maybe? |
So this is going to sound anachronistic but I would make it look like medieval invented modern tech. almost steampunk but not quite. |
That's more how I was gunna lean towards @lesdmark. Borderline medieval and victorian |
Excellent. I think I used those exact two terms to describe something not too long ago. |
Well done! Those look very good! |
I apologize for disappearing on you guys, work has been hectic with the winter storms in the northeast. I should have some time to work on some textures a bit more in the next couple days |
no problem don't worry about it. I forgot to comment here, and say that it is important that those drop shadows do not get cut off. If these icons ever get used on top of something light in the future it will look horrible. Just something to be careful of. Besides that, thank you for everything so far! |
Yeah I normally avoid such a thing at all costs but noticed almost every single one in the tc4 mod itself has then cut off and since I was making these match those, I didn't worry about it. If there's any plans to do our own version of those icons, let me know |
Ah, ok.
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@damonmensch, I appreciate the work on the GT stuff buddy. |
I've gone through the older repos and ported pretty much everything with a playable 1.7 version, except this one. The 1.6 folder structure is such a mess and I can't make heads or tails of it. Can someone familiar with the mod take a crack at it?
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