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Replacing CRLF with LF.
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Aaron Boushley committed Mar 14, 2011
1 parent 64ff958 commit 9defc06
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Showing 35 changed files with 3,568 additions and 3,568 deletions.
842 changes: 421 additions & 421 deletions build/build.xml

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356 changes: 178 additions & 178 deletions docs/Lesson-02.html

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64 changes: 32 additions & 32 deletions src/Box2D/Collision/ClipVertex.as
@@ -1,33 +1,33 @@
/*
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

package Box2D.Collision{


import Box2D.Common.Math.*;
import Box2D.Collision.*;


public class ClipVertex
{
public var v:b2Vec2 = new b2Vec2();
public var id:b2ContactID = new b2ContactID();
};


/*
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

package Box2D.Collision{


import Box2D.Common.Math.*;
import Box2D.Collision.*;


public class ClipVertex
{
public var v:b2Vec2 = new b2Vec2();
public var id:b2ContactID = new b2ContactID();
};


}
88 changes: 44 additions & 44 deletions src/Box2D/Collision/b2Bound.as
@@ -1,45 +1,45 @@
/*
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

package Box2D.Collision{


public class b2Bound{
public function IsLower():Boolean { return (value & 1) == 0; }
public function IsUpper():Boolean { return (value & 1) == 1; }
public function Swap(b:b2Bound) : void{
var tempValue:uint = value;
var tempProxyId:uint = proxyId;
var tempStabbingCount:uint = stabbingCount;

value = b.value;
proxyId = b.proxyId;
stabbingCount = b.stabbingCount;

b.value = tempValue;
b.proxyId = tempProxyId;
b.stabbingCount = tempStabbingCount;
}

public var value:uint;
public var proxyId:uint;
public var stabbingCount:uint;
}


/*
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

package Box2D.Collision{


public class b2Bound{
public function IsLower():Boolean { return (value & 1) == 0; }
public function IsUpper():Boolean { return (value & 1) == 1; }
public function Swap(b:b2Bound) : void{
var tempValue:uint = value;
var tempProxyId:uint = proxyId;
var tempStabbingCount:uint = stabbingCount;

value = b.value;
proxyId = b.proxyId;
stabbingCount = b.stabbingCount;

b.value = tempValue;
b.proxyId = tempProxyId;
b.stabbingCount = tempStabbingCount;
}

public var value:uint;
public var proxyId:uint;
public var stabbingCount:uint;
}


}
108 changes: 54 additions & 54 deletions src/Box2D/Collision/b2Manifold.as
@@ -1,55 +1,55 @@
/*
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

package Box2D.Collision{

import Box2D.Collision.*
import Box2D.Common.Math.*
import Box2D.Common.*

// A manifold for two touching convex shapes.
public class b2Manifold
{
public function b2Manifold(){
points = new Array(b2Settings.b2_maxManifoldPoints);
for (var i:int = 0; i < b2Settings.b2_maxManifoldPoints; i++){
points[i] = new b2ManifoldPoint();
}
normal = new b2Vec2();
}
public function Reset() : void{
for (var i:int = 0; i < b2Settings.b2_maxManifoldPoints; i++){
(points[i] as b2ManifoldPoint).Reset();
}
normal.SetZero();
pointCount = 0;
}
public function Set(m:b2Manifold) : void{
pointCount = m.pointCount;
for (var i:int = 0; i < b2Settings.b2_maxManifoldPoints; i++){
(points[i] as b2ManifoldPoint).Set(m.points[i]);
}
normal.SetV(m.normal);
}
public var points:Array; ///< the points of contact
public var normal:b2Vec2; ///< the shared unit normal vector
public var pointCount:int = 0; ///< the number of manifold points
};


/*
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

package Box2D.Collision{

import Box2D.Collision.*
import Box2D.Common.Math.*
import Box2D.Common.*

// A manifold for two touching convex shapes.
public class b2Manifold
{
public function b2Manifold(){
points = new Array(b2Settings.b2_maxManifoldPoints);
for (var i:int = 0; i < b2Settings.b2_maxManifoldPoints; i++){
points[i] = new b2ManifoldPoint();
}
normal = new b2Vec2();
}
public function Reset() : void{
for (var i:int = 0; i < b2Settings.b2_maxManifoldPoints; i++){
(points[i] as b2ManifoldPoint).Reset();
}
normal.SetZero();
pointCount = 0;
}
public function Set(m:b2Manifold) : void{
pointCount = m.pointCount;
for (var i:int = 0; i < b2Settings.b2_maxManifoldPoints; i++){
(points[i] as b2ManifoldPoint).Set(m.points[i]);
}
normal.SetV(m.normal);
}
public var points:Array; ///< the points of contact
public var normal:b2Vec2; ///< the shared unit normal vector
public var pointCount:int = 0; ///< the number of manifold points
};


}
110 changes: 55 additions & 55 deletions src/Box2D/Collision/b2ManifoldPoint.as
@@ -1,56 +1,56 @@
/*
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

package Box2D.Collision{

import Box2D.Collision.*
import Box2D.Common.Math.*

/// A manifold point is a contact point belonging to a contact
/// manifold. It holds details related to the geometry and dynamics
/// of the contact points.
/// The point is stored in local coordinates because CCD
/// requires sub-stepping in which the separation is stale.
public class b2ManifoldPoint
{
public function Reset() : void{
localPoint1.SetZero();
localPoint2.SetZero();
separation = 0.0;
normalImpulse = 0.0;
tangentImpulse = 0.0;
id.key = 0;
}
public function Set(m:b2ManifoldPoint) : void{
localPoint1.SetV(m.localPoint1);
localPoint2.SetV(m.localPoint2);
separation = m.separation;
normalImpulse = m.normalImpulse;
tangentImpulse = m.tangentImpulse;
id.key = m.id.key;
}
public var localPoint1:b2Vec2 = new b2Vec2();
public var localPoint2:b2Vec2 = new b2Vec2();
public var separation:Number;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var id:b2ContactID = new b2ContactID();
};


/*
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

package Box2D.Collision{

import Box2D.Collision.*
import Box2D.Common.Math.*

/// A manifold point is a contact point belonging to a contact
/// manifold. It holds details related to the geometry and dynamics
/// of the contact points.
/// The point is stored in local coordinates because CCD
/// requires sub-stepping in which the separation is stale.
public class b2ManifoldPoint
{
public function Reset() : void{
localPoint1.SetZero();
localPoint2.SetZero();
separation = 0.0;
normalImpulse = 0.0;
tangentImpulse = 0.0;
id.key = 0;
}
public function Set(m:b2ManifoldPoint) : void{
localPoint1.SetV(m.localPoint1);
localPoint2.SetV(m.localPoint2);
separation = m.separation;
normalImpulse = m.normalImpulse;
tangentImpulse = m.tangentImpulse;
id.key = m.id.key;
}
public var localPoint1:b2Vec2 = new b2Vec2();
public var localPoint2:b2Vec2 = new b2Vec2();
public var separation:Number;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var id:b2ContactID = new b2ContactID();
};


}

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