Rebuilding this project here: https://github.com/JohnnyDeeee/Improved-Colony-Simulation
Colony simulation using Neural Nets and Genetic Algorithms
Created with Unity (for linux)
non-starred = important
* = Important, but do non-starred first
** = Not really important for now, but needs to be done eventually
*** = Nice to have, not planned to make
- World generation
- Tiles
- Convert tile classes to MonoBehaviour scripts and use Unity as it should be used
- Move spawning of Tiles to the Tile class
- Tile base class
- List of AI(s) that are on that tile
- Tile ground
- Prefab
- Class
- Tile wall
- Prefab
- Class
- Tile food (*)
- Prefab
- Class
- Food color represents how much food the tile has
- Grow food over time (**)
- Generate food in patches
- Tiles
- Camera
- Move camera with right mouse button
- Zoom in/out with scrolling
- Follow an AI by clicking on it
- Unfollow by clicking on it again
- Zoom towards cliked AI
- AI
- Spawning (basic)
- Give Age property
- Update age every second
- Move some stuff from AI to AIAnt that dont belong in AI
- Save best AI weights
- Load AI weights
- Decay dead bodies over time (**)
- Maybe ai can decide to go carnivore and eat the dead bodies? (**)
- Behaviour
- Basic
- Movement (constant velocity forward)
- Eating (**)
- Reproducing
- Genetic Algorithm
- Get the genomes of 2 of the best ants and merge/mutate those into genomes for the new generation
- The new generation gets added next to the existing generation
- Use ai's age as fitness
- Actually let 2 ants produce a baby (not just create a whole new population)
- Genetic Algorithm
- Sight
- Eye(s) register RGB
- Choose hits randomly? Now we just pick the first X ones (where X = this.eyeAmount)
- Make raycast for each eye ?
- Advanced (Neural nets) (*)
- Movement (*)
- Inputs should be what AI sees (multiple senses that register RGB?)
- 1 Output, used to rotate the AI
- Ants don't really seem to improve ...
- Movement (*)
- Basic
- UI
- World info
- Split generation info into its own class
- Basic info
- BUG "Highest ant age" is not highest at all times.. (now shows highest from last population)
- Add fitness values into a continues diagram?
- Selected AI info
- AI info
- Vision (show the color it is seeing?)
- AIAnt info
- Show ai in seperate camera (so dont follow ai with main camera when selected) (**)
- Speed buttons
- World info