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added random weapon caches, added non functionable timer added parameter added some loadout and more
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_pos = _this select 0; | ||
_target = _this select 1; | ||
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_target setDamage 1;bomb="M_Mo_120mm_AT_LG" createVehicle (_pos);sleep 0.3;bomb2="HelicopterExploSmall" createVehicle (_pos);sleep 0.2;bomb2="Bo_GBU12_LGB" createVehicle (_pos);sleep 1;bomb="M_Mo_120mm_AT_LG" createVehicle (_pos);deletevehicle _target; | ||
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END_TIME = END_TIME + bonus_time; | ||
publicvariable "END_TIME"; | ||
hint format["Bonus Time added: %1 mikes",bonus_time/60]; | ||
sleep 7; | ||
SHOW_TIME = true; | ||
publicVariable "SHOW_TIME"; | ||
sleep 10; | ||
SHOW_TIME = false; | ||
publicVariable "SHOW_TIME"; |
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if (side player == opfor || side player == civilian) then { | ||
"dynamicBlur" ppEffectEnable true; // enables ppeffect | ||
"dynamicBlur" ppEffectAdjust [20]; // intensity of blur | ||
"dynamicBlur" ppEffectCommit 10; // time till vision is fully blurred | ||
titleText ["YES! WE SURVIVED THE MISSION TIME LIMIT.", "PLAIN",30]; | ||
sleep 10; | ||
endMission "END1"; | ||
} else | ||
{ | ||
"dynamicBlur" ppEffectEnable true; // enables ppeffect | ||
"dynamicBlur" ppEffectAdjust [20]; // intensity of blur | ||
"dynamicBlur" ppEffectCommit 10; // time till vision is fully blurred | ||
titleText ["OH NO. TIME HAS SLIPPED THROUGH OUR FINGERS...", "PLAIN",30]; | ||
sleep 10; | ||
endMission "LOSER"; | ||
}; |
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_isJIP = if (time > 0) then { true } else { false }; | ||
waitUntil {!isNull player}; | ||
if ((mission_start) && (jip_disabled)) exitWith {hint "Mission already started, you cant join anymore. Sorry. You will be killed now."; player setDamage 1;}; | ||
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if (side player == independent) then { | ||
player setPos getMarkerPos "JIP_respawn_government"; | ||
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removeAllWeapons player; | ||
player addHeadgear 'H_HelmetIA_camo'; | ||
player addVest 'V_Rangemaster_belt'; | ||
player addUniform 'U_I_CombatUniform_tshirt'; | ||
player addMagazine ["30Rnd_556x45_Stanag", 3]; | ||
player addMagazine ["16Rnd_9x21_Mag", 3]; | ||
player addWeapon 'hgun_P07_F'; | ||
player addWeapon 'arifle_Mk20C_F'; | ||
player addPrimaryWeaponItem 'optic_Hamr'; | ||
player addPrimaryWeaponItem 'acc_flashlight'; | ||
player setFace 'WhiteHead_20'; | ||
hint "get yourself a radio at the box"; | ||
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} | ||
else | ||
{ | ||
player setPos getMarkerPos "JIP_respawn_opfor"; | ||
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removeAllWeapons player; | ||
player addHeadgear 'H_Bandanna_mcamo'; | ||
player addVest 'V_Rangemaster_belt'; | ||
player addUniform 'U_BG_leader'; | ||
player addMagazine ["30Rnd_556x45_Stanag", 3]; | ||
player addMagazine ["16Rnd_9x21_Mag", 3]; | ||
player addWeapon 'hgun_P07_F'; | ||
player addWeapon 'arifle_Mk20C_F'; | ||
player addPrimaryWeaponItem 'optic_Hamr'; | ||
player addPrimaryWeaponItem 'acc_flashlight'; | ||
player setFace 'WhiteHead_20'; | ||
hint "get yourself a radio at the box"; | ||
}; |
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