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UBIKSolver.uplugin needs targeted platforms in order to be included in the build #11

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magerbeton opened this issue Mar 19, 2023 · 1 comment

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@magerbeton
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This is an issue I encountered while trying to get a build working on quest 2 (android). It did not include the animation blueprint which contained the UBIK node.
By adding

"SupportedTargetPlatforms": [
		"Win64",
		"Android"
	]

to the UBIKSolver.uplugin I got it included in the build for Windows (HTC-Vive) and Android (Oculus Quest 2) on UE 5.1.1.

magerbeton added a commit to magerbeton/UBIKSolver that referenced this issue Mar 19, 2023
As explained in issue JonasMolgaard#11 the UBIKSolver.uplugin file need targeted platforms in order to be included in a build.
@JonasMolgaard
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thanks for the pullrequest, it's been approved. Closing this issue.

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