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Welcome

This wiki is supposed to be a personal notebook and knowledge-base for anything related to gamedev that isn't properly documented elsewhere.

Everything regarding tech art/rendering/realtime vfx.

Generic 2D/3D art stuff. Lots of resources/reference material.

Engines

Official Documentation

Windows

Creating Shortcut Menu Handlers (MSDN) allows defining custom behaviour for file types/folder context menus in Windows

Programming Languages

C++

C++ reference

C#

MSDN C# reference MSDN C# programming guide

Markdown

This wiki is written in Markdown and processed by Jekyll. Here are some links to get you started:

Please make all links to external pages italic, so we can differentiate them more easily from links to other wiki pages.

Algorithms/Math

Powershell

Windows 10 abandoned the cmd as default CLI, so it might be useful to get familiar with its main CLI: The Powershell

Default startup script

Located under C:\Users\[username]\Documents\WindowsPowershell\profile.ps1, which can be shortened to $home\Documents\WindowsPowershell\profile.ps1

Aliases

single word commands:

Set-Alias AliasName AliasCommand

if you want to create an alias for use multi word commands, you'll have to wrap it in a function (which is a perfectly fine way to define alias in the first place btw)

function DoSomething {
    multi word command --with arguments
}

Set-Alias AliasName DoSomething

Tools

Resharper

Speeding Up Resharper

TreeSize

TreeSize allows to get an overview of directory contents and sort by size.

Piskel

[http://www.piskelapp.com/] is a browser based pixel art sprite editor. Great for programmers that need quick WIP sprites without the need to download dedicated tools. Even allows simple animation!

External Sites

News + Blogs

  • Gamasutra: News, postmortems, interviews and opinion pieces from community members. Every once in a while there are more detailed process descriptions/how-to's. See my Gamasutra link dump.
  • Extra Credits (YouTube): Various illustrated video blogs/essays. The vlogs mostly cover gamedesign and the state of the industry
  • Game Makers Tooltip (YouTube): Game journalist Dan Brown's video essays on game/level design

Stats

  • Steam Hardware Survey: useful for gathering hardware related stats, e.g. when setting min specs for a game
  • Videogame Chartz: Known game sales data from several platforms (mostly consoles)
  • Steam Spy: Estimated sales from Steam, gathered by automated steam user profile scans

About

Personal Game Dev Notebook

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