Stardust.Paradox
Entity framework'ish tool for developing .net applications using gremlin graph query language with CosmosDb
Usage (asp.net core)
Startup.cs
ConfigureServices
Add the generated entity implementations to the IOC container (I will provide an extention method to make this easier)
services.AddEntityBinding((entityType, entityImplementation) => services.AddTransient(entityType, entityImplementation))
.AddScoped<MyEntityContext,MyEntityContext>()
.AddScoped<IGremlinLanguageConnector>(s => new CosmosDbLanguageConnector(DbAccountName, AccessKey, "databaseName","collectionName"));
Defining the model
[VertexLabel("person")]
public interface IPerson : IVertex
{
string Id {get;}
string FirstName { get; set; }
string LastName { get; set; }
string Email { get; set; }
IEdgeCollection<IPerson> Parents { get; }
IEdgeCollection<IPerson> Children { get; }
IEdgeCollection<IPerson> Siblings { get; }
[EdgeLabel("city")] //pointing to the Residents property in ICity
IEdgeReference<ICity> HomeCity { get; }//use IEdgeReference to enable task-async operations
IEdgeCollection<ICompany> Employers { get; }
}
[VertexLabel("city")]
public interface ICity : IVertex
{
string Id { get; }
string Name { get; set; }
string ZipCode { get; set; }
[ReverseEdgeLabel("city")] //pointing to the HomCity property in IPerson
IEdgeCollection<Iperson> Residents { get; } //use IEdgeCollection to enable task-async operations on the collection
IEdgeReference<ICountry> Country { get; }
}
[VertexLabel("company")]
public interface ICompany : IVertex
{
string Id { get; }
string Name { get; set; }
IEdgeCollection<ICompany> Employees { get; }
}
[VertexLabel("country")]
public interface ICountry : IVertex
{
string Id { get; }
string Name { get; set; }
string CountryCode { get; set; }
string PhoneNoPrefix { get; set; }
IEdgeCollection<ICity> Cities { get; }
}
[EdgeLabel("employer")]
public interface IEmployment : IEdge<IProfile, ICompany>
{
string Id { get; }
DateTime HiredDate { get; set; }
string Manager { get; set; }
}
Defining the entity context and generating the entity implementations
public class MyEntityContext : Stardust.Paradox.Data.GraphContextBase
{
public IGraphSet<IPerson> Persons => GraphSet<IPerson>();
public IGraphSet<ICity> Cities => GraphSet<ICity>();
public IGraphSet<ICountry> Countries => GraphSet<ICountry>();
public IGraphSet<ICompany> Companies => GraphSet<ICompany>();
public IGraphSet<IEmployment> Employments => EdgeGraphSet<IEmployment>();
public MyEntityContext(IGremlinLanguageConnector connector, IServiceProvider resolver) : base(connector, resolver)
{
}
protected override bool InitializeModel(IGraphConfiguration configuration)
{
//Added some fluent configuration of the edges
configuration.ConfigureCollection<IPerson>()
.AddEdge(t => t.Children, "children").Reverse<IPerson>(t => t.Parents)
.ConfigureCollection<ICity>()
.ConfigureCollection<ICountry>()
.AddEdge(t=>t.Cities).Reverse<ICountry>(t=>t.Country)
.ConfigureCollection<ICompany>()
.AddEdge(t => t.Employees, "employees").Reverse<IPerson>(t => t.Employers)
.ConfigureCollection<IEmployment>();;
return true;
}
}