Collider::compound
from an ellipse doesn't work correctly
#369
Labels
A-Collision
Relates to the broad phase, narrow phase, colliders, or other collision functionality
C-Bug
Something isn't working
Versions
bevy 0.13.2
bevy_xpbd_2d 0.4.2
Description
Collider::compound
from an ellipse collider doesn't register (at least some) collisions.Example
Below code spawns a compound collider consisting of a single ellipse and a square. The two shapes are overlapping at spawn, so that should be printed, and shapes should be moved to be disjoint. Neither of these happen.
If I use
Circle::new(100.0)
instead of the ellipse, everything works as expected - I get a message about entities overlapping at spawn, and the shapes are moved to no longer overlap.The text was updated successfully, but these errors were encountered: