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Support multiple hits for shape casts #63

Merged
merged 4 commits into from
Jul 9, 2023
Merged

Support multiple hits for shape casts #63

merged 4 commits into from
Jul 9, 2023

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Jondolf
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@Jondolf Jondolf commented Jul 9, 2023

Adds support for computing multiple hits in shape casts. This also unifies the API with ray casting methods.

The main caveat is that this needs to be done using multiple best-first searches of the QBVH and adding each hit entity to the excluded entities. Using a single depth-first search would be faster, but Parry doesn't seem to support it for shape casts.

@Jondolf Jondolf added the enhancement New feature or request label Jul 9, 2023
@Jondolf Jondolf merged commit 4d592d3 into main Jul 9, 2023
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@Jondolf Jondolf deleted the shape-cast-multiple branch July 9, 2023 22:29
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