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addGlitchEffect - Mostly used for Wavy Backgrounds. Value 1 tells the game what object to add it to. value 2 is waveSpeed, value 3 is waveFrequency, and value 4 is waveAmp
addGlitchShader - Ditto, but the waveSpeed and waveAmp values are swapped to add cross-compatibility with Denpa mods
addBloomEffect - Adds a bloom effect onto any object.
addInvertEffect - Inverts the colors of any object you add it to.
addGrayscaleEffect - Adds a grayscale filter to any object.
addGreyscaleEffect - Ditto, but incase anyone spells it as "Grey" instead
addWiggleEffect - An effect that was first seen in Thorns. Don't know what it does yet
add3DEffect - cool 3d effect that can be added onto an object
addChromaticAberrationEffect - Adds a chromatic aberration effect to any object. Value 2 tells the offset i think.
addScanlineEffect - Adds a scanline effect onto an object. Mostly used with addVCREffect to really get that old TV feel.
addGrainEffect - Adds some noise to any object(?). Value 2 tells how big the grains should be, value 3 is unknown, and value 4 is lockAlpha.
addVCREffect - A cool looking TV effect. Value 2 is the glitch factor, Value 3 tells if there should be a distortion to the object, value 4 is perspectiveOn, and value 5 is vignetteMoving. I don't quite know what these values do, like addGrainEffect
addPulseEffect - Don't know what it does, but it has the glitchEffect variables.
addDistortionEffect - Same thing as addPulseEffect, no idea what it does
clearEffects: Removes all shaders from a specified object, if it has any.
Value 1 is the same across all of these lua callbacks: They tell the game what object to add it to. You can even add these to different cameras, like the HUD!
A: This is intentional. When using Rendering Mode, you have to use a video editor to edit the music in.