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TU Delft
- Delft, Netherlands
- jorgerom.eu
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PavlosMak/UnnamedGameEngine
PavlosMak/UnnamedGameEngine PublicOpenGL 3D game engine built on top of the ENTT entity component system with support for shadow mapping, PBR materials, Bézier curve animations and SDF glyph rendering.
C++ 2
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PavlosMak/Visualizing-Practical-Path-Guiding
PavlosMak/Visualizing-Practical-Path-Guiding PublicA visualization of the adaptive spatial-directional data structure described in "Practical Path Guiding for Efficient Light-Transport Simulation" by Müller et. al. 2017
ShaderLab 1
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blender-geometry-processing
blender-geometry-processing PublicA collection of mesh algorighms implemented in blender
Python 1
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