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FHX (Ferentus, Herrcot, Xiones) Issues #306
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While going through the logs I just noticed that the fog rendering is missing as well. So I guess the problems are:
The last one confuses be, as you guys already seem to have included support for those formats in #155 Another question is: what causes the mouse to not work properly ingame? |
As of eba88d0 the fog renders now seemingly correctly. Thanks for your effort! |
Lighting seems now correct on master. The sky is still missing and the mouse is still almost unusable (jumps back to old location). Very good work so far! |
I was not able to find an instance where the cursor update was not immediate. Fullscreen + Windowed seem to have the same behaviour here. Hence we ignore the flag D3DCURSOR_IMMEDIATE_UPDATE. Fixes the mouse part of #306
I was not able to find an instance where the cursor update was not immediate. Fullscreen + Windowed seem to have the same behaviour here. Hence we ignore the flag D3DCURSOR_IMMEDIATE_UPDATE. Fixes the mouse part of #306
I was not able to find an instance where the cursor update was not immediate. Fullscreen + Windowed seem to have the same behaviour here. Hence we ignore the flag D3DCURSOR_IMMEDIATE_UPDATE. Fixes the mouse part of #306
I was not able to find an instance where the cursor update was not immediate. Fullscreen + Windowed seem to have the same behaviour here. Hence we ignore the flag D3DCURSOR_IMMEDIATE_UPDATE. Fixes the mouse part of #306
I was not able to find an instance where the cursor update was not immediate. Fullscreen + Windowed seem to have the same behaviour here. Hence we ignore the flag D3DCURSOR_IMMEDIATE_UPDATE. Fixes the mouse part of #306
I was not able to find an instance where the cursor update was not immediate. Fullscreen + Windowed seem to have the same behaviour here. Hence we ignore the flag D3DCURSOR_IMMEDIATE_UPDATE. Fixes the mouse part of #306
I was not able to find an instance where the cursor update was not immediate. Fullscreen + Windowed seem to have the same behaviour here. Hence we ignore the flag D3DCURSOR_IMMEDIATE_UPDATE. Fixes the mouse part of #306
I was not able to find an instance where the cursor update was not immediate. Fullscreen + Windowed seem to have the same behaviour here. Hence we ignore the flag D3DCURSOR_IMMEDIATE_UPDATE. Fixes the mouse part of #306
Is this still an issue? |
Retested with master (d6f5ec8). The mentioned issues (missing/wrong sky and water reflections and still present). Do you need any data? Is there anything I can provide which helps? |
I guess the flat water reflection is probably related to: |
I was not able to find an instance where the cursor update was not immediate. Fullscreen + Windowed seem to have the same behaviour here. Hence we ignore the flag D3DCURSOR_IMMEDIATE_UPDATE. Fixes the mouse part of #306
I was not able to find an instance where the cursor update was not immediate. Fullscreen + Windowed seem to have the same behaviour here. Hence we ignore the flag D3DCURSOR_IMMEDIATE_UPDATE. Fixes the mouse part of #306
I was not able to find an instance where the cursor update was not immediate. Fullscreen + Windowed seem to have the same behaviour here. Hence we ignore the flag D3DCURSOR_IMMEDIATE_UPDATE. Fixes the mouse part of #306
I was not able to find an instance where the cursor update was not immediate. Fullscreen + Windowed seem to have the same behaviour here. Hence we ignore the flag D3DCURSOR_IMMEDIATE_UPDATE. Fixes the mouse part of #306
I was not able to find an instance where the cursor update was not immediate. Fullscreen + Windowed seem to have the same behaviour here. Hence we ignore the flag D3DCURSOR_IMMEDIATE_UPDATE. Fixes the mouse part of #306
I was not able to find an instance where the cursor update was not immediate. Fullscreen + Windowed seem to have the same behaviour here. Hence we ignore the flag D3DCURSOR_IMMEDIATE_UPDATE. Fixes the mouse part of #306
I was not able to find an instance where the cursor update was not immediate. Fullscreen + Windowed seem to have the same behaviour here. Hence we ignore the flag D3DCURSOR_IMMEDIATE_UPDATE. Fixes the mouse part of #306
I was not able to find an instance where the cursor update was not immediate. Fullscreen + Windowed seem to have the same behaviour here. Hence we ignore the flag D3DCURSOR_IMMEDIATE_UPDATE. Fixes the mouse part of #306
I was not able to find an instance where the cursor update was not immediate. Fullscreen + Windowed seem to have the same behaviour here. Hence we ignore the flag D3DCURSOR_IMMEDIATE_UPDATE. Fixes the mouse part of #306
I was not able to find an instance where the cursor update was not immediate. Fullscreen + Windowed seem to have the same behaviour here. Hence we ignore the flag D3DCURSOR_IMMEDIATE_UPDATE. Fixes the mouse part of #306
Are these tickets still being worked on? Or should we reopen them in DXVK? |
Its fine here |
Fixes sky in Ferentus Herrcot Xiones Joshua-Ashton/d9vk#306
Hi, this should be fixed in master |
I narrowed the minimap rendering issue (see screenshot in post above: transparent and not round). It's caused by commit 312905e8a34485dfb88e2c764d0d7bfaab47de04. So the open issues atm for us are:
|
Fixes minimap transparency in FHX Joshua-Ashton/d9vk#306
Confirming minimap works again after 792c74e, thanks! |
Reflection stuff should be fixed as of doitsujin/dxvk@310ab6d |
Seems to be working fine, thank you very much for your effort! |
We're a small group of developers reviving an old Korean MMO by reimplementing the game server. We're rather advanced on the server side, but still have issues with the old game client. The game is based on DX9 and GDI and runs on Windows 10, but has several issues (gradual frame drop, crashes on NVIDIA drivers and extreme frame drop on UI with lots of text). D9VK solves all of this issues, the game runs better than ever (great work, thanks!), but a few new problems arise (also see apitrace):
Lighting is rendered wrong(Fixed as of 8490b27)Skybox is not rendered(Fixed)Mouse is "caught" in the game, until it reaches a UI element, where it can be moved freely. Makes it unuseable.(Fixed by c424300)Fog is not drawn(Fixed as of eba88d0)It would be awesome if you guys were able to figures out the issue. This would give a couple hundreds of people the chance to enjoy the game smoothly.
With D9VK:
Without D9VK:
Software information
FHX (Ferentus, Herrcot or Xiones) released in 2004 and closed in 2008.
System information
Apitrace file(s)
https://drive.google.com/open?id=1vVGpp30OkO32Cf7zEcv60DxgfKLdYu4F
Log files
d3d9.log:
Client_d3d9.log
d3d11.log: -
dxgi.log: - (empty)
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