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floor.hpp
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floor.hpp
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#ifndef floor_hpp
#define floor_hpp
#include "block.hpp"
// Types of floor
enum FloorType { GrassFloor = 1, SandFloor = 2, DirtFloor = 3 };
class Floor : public Block {
public:
/**
* Requires: nothing
* Modifies: floorType and color
* Effects: Create a new floor
*/
Floor();
/**
* Requires: a floor type
* Modifies: floorType and color
* Effects: Create a new floor of a certain type
*/
Floor(FloorType f);
/**
* Requires: nothing
* Modifies: nothing
* Effects: Returns if the player can move on top of the block
*/
virtual bool canMoveOnTop() const override;
/**
* Requires: nothing
* Modifies: nothing
* Effects: Returns the type of block
*/
virtual BlockType getBlockType() const override;
/**
* Requires: nothing
* Modifies: nothing
* Effects: gets type of floor
*/
FloorType getFloorType() const;
/**
* Requires: nothing
* Modifies: nothing
* Effects: changes type of floor and sets the respective color
*/
void setFloorType(FloorType f);
/**
* Requires: nothing
* Modifies: nothing
* Effects: Convert the floor to json
*/
virtual json toJson() const override;
/**
* Requires: json object
* Modifies: floorType
* Effects: Convert json to the floor
*/
virtual void fromJson(json j) override;
private:
FloorType floorType;
};
#endif