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Help.py
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Help.py
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import pygame
import os
# import pygtk
from Button import Button
from Background import Background
from TextItem import TextItem
class Help(object):
def __init__(self, main):
self.main = main
self.buttons = []
self.background_image = os.path.join('assets', 'startscreen', 'night_sunset_gradient.png')
self.background = Background(self.background_image)
self.tutImage = Background('assets/tutorial-images/tut1.jpg',self.main.hcenter - 400, 50)
self.menuBtn = Button(500, 750, 200, 75, 'Menu')
self.backBtn = Button(300, 650, 200,75, 'Back')
self.nextBtn = Button(700, 650, 200, 75, 'Next')
self.currentScreen = 1
# Help screen buttons
self.buttons.append(self.menuBtn)
self.buttons.append(self.nextBtn)
self.buttons.append(self.backBtn)
def listenForEvents(self):
if 1 in pygame.mouse.get_pressed():
#Help state buttos
for button in self.buttons:
if button.is_under(pygame.mouse.get_pos()):
print 'You clicked the ' + button.text + ' button'
if button == self.menuBtn:
self.main.set_mode('menu')
if button == self.nextBtn:
if self.currentScreen < 6:
self.currentScreen+=1
print(self.currentScreen)
filepath = 'assets/tutorial-images/tut'+str(self.currentScreen)+'.jpg'
print 'here'
self.tutImage.image = pygame.image.load(filepath)
self.tutImage.filename = filepath
else:
self.currentScreen = 6
elif button == self.backBtn:
self.currentScreen-=1
if self.currentScreen >= 1:
filepath = 'assets/tutorial-images/tut'+str(self.currentScreen)+'.jpg'
print 'here'
self.tutImage.image = pygame.image.load(filepath)
self.tutImage.filename = filepath
else:
self.currentScreen = 1
filepath = 'assets/tutorial-images/tut'+str(self.currentScreen)+'.jpg'
print 'here'
self.tutImage.image = pygame.image.load(filepath)
self.tutImage.filename = filepath
def renderScreen(self):
self.background.draw(self.main.screen)
self.tutImage.draw(self.main.screen)
if(self.currentScreen == 1):
for button in self.buttons:
if button != self.backBtn:
button.draw(self.main.screen)
elif(self.currentScreen == 7):
for button in self.buttons:
if button != self.nextBtn:
button.draw(self.main.screen)
else:
for button in self.buttons:
button.draw(self.main.screen)
def enter(self):
print("entered help screen")