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A GPU-Driven renderer for performant rendering of scenes with thousands of objects

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Juanxpeke/Lotus-Engine

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Lotus Engine

A GPU-Driven renderer for performant rendering of scenes with thousands of objects.

Backend

The current backend of the renderer is OpenGL 4.6.

Structure

Engine

The engine consists of a single static library called LotusEngine, all its code is inside the source folder.

Tests

There are tests inside the tests folder, the tests are divided into visual (visual folder) tests and unit tests using GTest (TODO).

Examples

You can find examples showing most of the functionalities of the engine in the examples folder.

Building

There is a Makefile for running the necessary CMake commands for the build:

  • make: Builds the project
  • make clean: Cleans the build files

You can also run the commands directly with CMake. The following list of commands is suggested (running on the root folder):

  • mkdir build
  • cd build
  • cmake ../

Compiling

Visual Studio

Just open the solution (LotusEngine.sln) generated by CMake and use the Visual Studio GUI to compile the library and executables.

Running

Visual Studio

Just as with the compiling, use the Visual Studio GUI.

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A GPU-Driven renderer for performant rendering of scenes with thousands of objects

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